since sept i kinda waited for updates to retroarch to c if it would clean up and clarify network settings; which it did and i love it. anywayz, tldr of rnd 1 was mk 64 gave failed to ini; no matter wat i did and tried sega genesis games and netplay wrked perfectly.
fast fwd to now, from ver 1.3.6 to a clean 1.5.0
my current setup is much the same from last time, both comps on 1 router, 1 64-bit system, the other is 32-bit and both win7
b4 i set off on this adventure of frustration and trial/error i did the following:
both set to display adv settings, use the same emu, same rom, both show v1.5.0 at bottom left, made sure evrythng was updated except for content and thumbnailz for consistency in testing, and portz displayed in netplay settings r opened for the comp hosting the game only.
the test beginz XD
32-bit system is hosting; starting with mk 64 on mupen64plus, it gives failed to ini on 64-bit and 32-bit immediately crashes as soon as i join; which is the same stuff i got bak in sept and on all attempts.
i switch to the 64-bit system as host, adjusted open ports for that ip, server ip is set properly on 32-bit system now and cleared out my server address option as i’m the host. evrytime i host, the rom shows immediate signs of slow emulation speed and audio stuttering; which isn’t present on the 32-bit, but it crashes so i nevr rly know. fps goes between 21.9-22.2 as host, emulation/audio is playing at like, half speed or somethng during 1 lap test on luigi circuit. playing without hosting i get consistent 30.1 fps on same test and as a client it runs fine but, mayb bcuz the host crashes and netplay isn’t in effect, idk. on 64-bit it shows “name has disconnected” and 32-bit shows “implementations differ”.
ther were definitely 5+ attempts on both sides for sure, wasn’t keeping track.
the following settings on netplay is from my 64-bit, keep in mind server address was blank when i was host, the rest of the settings are the exact same on both comps: http://i.imgur.com/vYuFVee.jpg
i tested the same genesis games that had perfect netplay ability and those seem to not wrk anymore, host side would always get “does not support inter-architecture netplay” and client side would always get “failed to initialize”. keep in mind that this used to wrk without issue in ver 1.3.6 that i had bak in sept.
sry for wall o txt, but with any trial/error; it’ll most certainly end with 1
any fixes to wat i describe? any adjustmentz that i need to make in settings that i left out? any alternative steps that i can test for functionality? and finally, anythng else that i need to specify other than netplay settings?
i sincerely ty for ur time and assistance on my situation