Also, my bad, it wasn’t the speed-link one, my DS2 (adapters) pick up the ‘Defender Game Racer Turbo GT.cfg’. This one does match my old vid/pid, namely:
input_vendor_id = “2064”
input_product_id = “3”
so that now makes a little more sense, at least.
My Win10 Device Manager shows the DS2 adapter properties as:
i think to some point it not might be possible and will be useless as there are no changes at software nor hardware level when the ps2 fat was running natively the ps1, at some point in their ps2 manufacturation, sony decided to remove the ps1 hardware from the ps2 motherboard because it was overheating things and they wanna reduce their costs, actually this is the same reason they did the same in ps3
They did indeed, it was only ever one of the original ‘fat’ PS3 (60gb variant?) which actually had PS2 hardware inside it, I think.
All this is bugging me now! Because in much the same way, I have a PS2 slim and could’ve sworn it emulated PS1, whilst the original fat PS2 models had actual PS1 hardware inside but happy to stand corrected. If there is indeed PS1 hardware inside the PS2 slim, it’s pretty awesome how they managed to squeeze it in there! What a great console it was.
I never looked too much into it, but apparently only some of the slims had the PS1 hardware and later revisions replaced it with a PowerPC chip and at least some amount of emulation. https://www.psdevwiki.com/ps2/IOP/Deckard
They do partial emulation on every console I believe because of the GPU etc. but originally the main cpu was in also in the PS2 as IOP. “Popstarter” is supposed to be a launcher for Sony’s leaked emulator, you can use that with the PS2 on hdd, makes things way more practical.
Ultimately there’s little reason to use a PS2 emulator that also includes backwards compatibilty though, unless you improve it over the original.
Blockquote “Once I was brought onto the PlayStation 2 team, I was given the task of making PS1 games play on the new system. Back then, it was normal for your old games to not be able to run on newer consoles, but SCE wanted to buck that trend, which I thought was forward-thinking of them. Given how I had only been with the company for a few years at that point, too, I was really pleased that I was allowed to work on something so important.”
I guess they didn’t heard about the SMS being backwards compatible with the SG-1000/2000, the Mega Drive being totally backwards compatible with the SMS, the Game Gear having and adapter for the SMS then. True that Nintendo never (until the Wii which is a GameCube+) never cared about this, but it was mostly a standard for SEGA as their consoles evolved from previous iterations until the Saturn came about.
Yeah, I’ve used POPSTARTER on my slim model a bit to load PS1 games from a USB flash drive. It’s a hassle to get set up but works surprisingly well after that. It’s definitely an impressive feat of engineering!
re: backwards compatibility in the gaming industry in general, I sometimes wonder how different (if any) the industry would be if Nintendo had followed through with SNES -> NES BC (would more advanced NES games have been released, pushing mappers like MMC5 to their limits?), or conversely, if they had never bothered with the idea at all (e.g., would they have gone with a 68k CPU and avoided SNES’ biggest bottleneck?).
I remember reading or watching that the SNES was to be, at some point during its development, backwards compatible with the NES and there are parents in these videos, complaining that the expensive games they bought their kids wouldn’t work on the next 16-bit console.
Personally I think this was yet one more reason why the Genesis had such a success in the US alone during the early 90’s, not too dissimilar how the PS1 had the advantage over the N64 for basically drawing all Nintendo’s third party support to it, and also 99% of consumers saw CDs as the right media at the time, and it was, right?
As for the SNES bottlenecks, I don’t think they would use Sharp CPUs, I mean, even the Famicom/NES (1983) didn’t use the more standard Zilog z80 from the 70’s. Maybe it’s how low the SNES Rico’s chip runs natively, paired with those cheap slower memory of the carts, specially early on, now receiving these fan performance mods we’ve been seeing, showing that maybe, the intent of Nintendo was to mostly rely on cartridges extra help.
Ah, also Nintendo is a cheapskate, they would probably only had released the SNES like in 1999 or so (if that), if no other console ever existed in the market to compete against them.