hello, since the update to RA 1.20 there are some new integer scaling options. these seems to have a suboptimal behavior on systems with resolution switching.
An Example for Beetle PSX - R4 Ridge Racer Type 4
on old RA before the update: when i set integer scaling on, the 240p gameplay scenes are integer scaled with nearly fullscreen on 720p, while menus (or other hires-games) are not integer but displayed fullscreen.
on new RA: when i set integer scaling on, the 240p gameplay scenes are integer scaled with nearly fullscreen on 720p , while menus or hires-games are also integer but have a massive underscan or overscan.
is there a way to make the new version works like the old one?