HI. I’m new to Retroarch and very much like its methods. I could use some help, though, in configuring the controller.
First off, I’m using this as a guide: http://www.libretro.com/index.php/wiki/ … ows-guide/. I’m not writing in the windows forum as I don’t think my questions are Windows specific. Feel free to move this if I’m mistaken.
- Modifier. Below the xinput section of the guide, the author talks about mapping the center button (Xbox home button) to a modifier that activates alternate functionality like savestates on the controller.
How does this work? Is the newly mapped button now functioning like a shift key where “modifier+hat +0” executes a function or does it work like a toggle where the entire controller now executes alternate functions?
If I’m using RGUI, what should I be looking for if I wish to set up the controller in exactly the same way the author did? I realize I can probably edit the cfg, but I want to better understand the GUI vs the config files, hence the question.
- Mapping. I’m undecided between two methods of using and mapping my controller.
One is to try and use the modifier I just asked about.
The second is to try and map the functions I want to use onto the main configuration without using a modifier, specifically getting save state functions onto the D-pad. I’ve done so successfully, but the auto-configured xinput controller still maintains its own D-pad functionality even given the save-state buttons assignments I set.
For instance if I’m racing along an N64 game and press the D-pad left, I will both save game state and move left. What should I do to remove movement from the D-pad? Disable the auto-configured controller?
Thanks for your help.