Any idea why I would lose audio on the 11.28 nightly?
C:\Users\porku\Google Drive\Games\RetroArch>RetroArch [INFO] :: === Build ======================================= Capabilities: MMX MMXEXT SSE1 SSE2 SSE3 SSSE3 SSE4 SSE4.2 AVX AES Built: Nov 28 2016 RetroArch [INFO] :: Version: 1.3.6 RetroArch [INFO] :: Git: dc15a88 RetroArch [INFO] :: ================================================= RetroArch [INFO] :: Resetting undo buffers. RetroArch [INFO] :: Environ SET_PIXEL_FORMAT: RGB565. RetroArch [INFO] :: Version of libretro API: 1 RetroArch [INFO] :: Compiled against API: 1 RetroArch [INFO] :: Set audio input rate to: 29970.03 Hz. RetroArch [INFO] :: Video @ 960x720 RetroArch [INFO] :: Found GL context: wgl RetroArch [INFO] :: Detecting screen resolution 1920x1080. RetroArch [INFO] :: [WGL]: wglSwapInterval(1) RetroArch [INFO] :: [GL]: Vendor: NVIDIA Corporation, Renderer: GeForce GTX 960/PCIe/SSE2. RetroArch [INFO] :: [GL]: Version: 4.5.0 NVIDIA 375.95. RetroArch [INFO] :: GL: Using resolution 960x720 RetroArch [INFO] :: [GL]: Default shader backend found: glsl. RetroArch [INFO] :: [Shader driver]: Using GLSL shader backend. RetroArch [INFO] :: Checking GLSL shader support … RetroArch [WARN] :: [GL]: Stock GLSL shaders will be used. RetroArch [INFO] :: Found GLSL vertex shader. RetroArch [INFO] :: Found GLSL fragment shader. RetroArch [INFO] :: Linking GLSL program. RetroArch [INFO] :: Found GLSL vertex shader. RetroArch [INFO] :: Found GLSL fragment shader. RetroArch [INFO] :: Linking GLSL program. RetroArch [INFO] :: Found GLSL vertex shader. RetroArch [INFO] :: Found GLSL fragment shader. RetroArch [INFO] :: Linking GLSL program. RetroArch [INFO] :: Found GLSL vertex shader. RetroArch [INFO] :: Found GLSL fragment shader. RetroArch [INFO] :: Linking GLSL program. RetroArch [INFO] :: Found GLSL vertex shader. RetroArch [INFO] :: Found GLSL fragment shader. RetroArch [INFO] :: Linking GLSL program. RetroArch [INFO] :: Found GLSL vertex shader. RetroArch [INFO] :: Found GLSL fragment shader. RetroArch [INFO] :: Linking GLSL program. RetroArch [INFO] :: [GL]: Using 4 textures. RetroArch [INFO] :: [GL]: Loaded 1 program(s). RetroArch [INFO] :: [GL]: Using GL_RGB565 for texture uploads. RetroArch [INFO] :: Found XInput v1.4. RetroArch [INFO] :: Found XInput controller, user #0 RetroArch [INFO] :: Enumerating DInput joypads … RetroArch [INFO] :: Device #0 PID: {028E} VID:{045E} RetroArch [INFO] :: Done enumerating DInput joypads … RetroArch [INFO] :: Autodetect: 31 profiles found. RetroArch [INFO] :: Autodetect: selected configuration: C:\Users\porku\Google Drive\Games\RetroArch\autoconfig\xinput\XInput_Controller_User_1.cfg RetroArch [INFO] :: Found joypad driver: “xinput”. RetroArch [INFO] :: Using font rendering backend: freetype. RetroArch [INFO] :: XAudio2: Requesting 64 ms latency, using 64 ms latency. RetroArch [INFO] :: Using font rendering backend: freetype. RetroArch [INFO] :: Using font rendering backend: freetype. RetroArch [ERROR] :: Implementation uses threaded audio. Cannot use rewind… RetroArch [INFO] :: Trying to write to playlist file: C:\Users\porku\Google Drive\Games\RetroArch\content_history.lpl RetroArch [INFO] :: Trying to write to playlist file: C:\Users\porku\Google Drive\Games\RetroArch\content_video_history.lpl RetroArch [INFO] :: Trying to write to playlist file: C:\Users\porku\Google Drive\Games\RetroArch\content_music_history.lpl RetroArch [INFO] :: Trying to write to playlist file: C:\Users\porku\Google Drive\Games\RetroArch\content_image_history.lpl RetroArch [INFO] :: SRAM will not be saved. RetroArch [INFO] :: Loading history file: [C:\Users\porku\Google Drive\Games\RetroArch\content_history.lpl]. RetroArch [INFO] :: Loading history file: [C:\Users\porku\Google Drive\Games\RetroArch\content_music_history.lpl]. RetroArch [INFO] :: Loading history file: [C:\Users\porku\Google Drive\Games\RetroArch\content_video_history.lpl]. RetroArch [INFO] :: Loading history file: [C:\Users\porku\Google Drive\Games\RetroArch\content_image_history.lpl]. RetroArch [INFO] :: [GL]: VSync => on RetroArch [INFO] :: [WGL]: wglSwapInterval(1) RetroArch [INFO] :: [GL]: VSync => on RetroArch [INFO] :: [WGL]: wglSwapInterval(1)
I have tried switching to dsound & sdl out, no help. I am using NVIDIA hdmi out. Disabling Rewind seems to have no effect (RetroArch [ERROR] :: Implementation uses threaded audio. Cannot use rewind…)