In version 0.9.9, pressing C-right on the C stick enabled fast forward and made skipping past boring scenes in games a lot better, however, in 1.0.0, this feature is no longer mapped to the C-stick. Is there a reason for this, why the Wii port no longer has this particular function with the classic controller? I’m truly baffled as I see no option to bind this in the config settings for RA in general.
Bump @libretroarc or toadking. I know u guys are busy on the android/pc/iOS and lord knows which other ports and features awesomeness, just wondering if u guys had time to look at this or the crop overscan rendering bug in the snes9x-next core.
What fresh hell is this? This topic’s been here for two weeks and no one knows anything about the current state? I mean, do you know by chance why there’s no hot key for the fast forward? It used to C-stick right I think, but in 1.0.0, it’s not there. WTF?
Looks like it was taken out because hardcoding things to the analog sticks was conflicting with actual analog controls.
But why did they take out the L/R to Wiimote B/A as default?? Now Wiimote can’t be used to play GBA properly and remapping doesn’t work.
Unfortunately the GC controller doesn’t work right either because pressing buttons just spam that specific button. This doesn’t happen immediately though but once it happens it’s rather difficult to play. (This seems to happen only in this core)
Makes sense as people reported anomalous behavior, so it was something that needed to be taken care of. Do you know if there was any reason why it was removed from the Windows port? That I can’t figure out how to map, there’s no entry to map it to my Xbox 360 controller on Window 7.
Damn that sucks IMHO, now I can’t skip past boring cutscenes lol
Makes sense as people reported anomalous behavior, so it was something that needed to be taken care of. Do you know if there was any reason why it was removed from the Windows port? That I can’t figure out how to map, there’s no entry to map it to my Xbox 360 controller on Window 7.
Damn that sucks IMHO, now I can’t skip past boring cutscenes lol[/quote]
You can now map this again individually if you want from the RGUI Input Menu, along with a bunch of other stuff (yes, you can map it to the analog axes too) - I just added this right now so people should recompile their Wii builds for this to be available -
Makes sense as people reported anomalous behavior, so it was something that needed to be taken care of. Do you know if there was any reason why it was removed from the Windows port? That I can’t figure out how to map, there’s no entry to map it to my Xbox 360 controller on Window 7.
Damn that sucks IMHO, now I can’t skip past boring cutscenes lol[/quote]
You can now map this again individually if you want from the RGUI Input Menu, along with a bunch of other stuff (yes, you can map it to the analog axes too) - I just added this right now so people should recompile their Wii builds for this to be available -
https://github.com/libretro/RetroArch/c … b232159920[/quote]
Ah, gotcha, that would be in the “config all keys” (I think it was called that), thanks for the heads up
Just when I thought Retroarch Wii was nearing end of life in terms of new features, we now get scanline overlays and mappable fast forward. Thanks, devs!
Thanks Squarepusher!
Would it be possible to download a pre-compiled build with all the recent integrations (scanlines, new resolutions and fast-forward binding)?
Thanks in advance for any help.
The next release should be in the next week or two. Someone was compiling Wii test builds in another topic, not sure if this is still being done regularly though.
Of course:
https://www.dropbox.com/sh/wcgvd6v3qs0v1en/2TK5NPcUHi
The problem is that the FBA2 core is now broken. I’m recompiling it right now, but it seems dead. Black screen whenever I choose any previously working title.
Bonus: Mednafen PSX for Wii. It WORKS. Slow as hell, as in stop-motion slow, but works.
Edit: I’ve recompiled the FBA CPS2 core and same luck as before. Black screen on rom loading.
That’s really weird that the PSX core “works” but I don’t think it will ever be optimized to run at a playable speed on the Wii, if ever. There is WiiSX but that too is dead.