I’ve done some searches here and haven’t been able to find anything. I am having some issues with running internal resolution scaling and shaders at the same time within Duckstation on an NVIDIA Shield TV. I can run shaders and they work fine. Or I can increase internal resolution, with mixed results. Using OpenGL resolution scaling works at 720p, but at 1080p the main overlay of the game goes away and I only get whatever background image is on the screen. Using Vulkan I can scale to 1080p but when I do that shaders no longer work. I can load shaders and I can change shaders, but they don’t apply any visual effect whatsoever. In OpenGL I also could not apply both even at 720. Often times I caused the application to crash playing with various settings.
I haven’t dived too deep into this: Checking to see if it works on my PC, etc. I keep all my retroarch config files and my games on a shared drive on my NAS (Another interesting topic for another day) that 2 Shield TVs and my PCs use so I can bounce around the house. Not sure if that’s relevant, but seemed mentionable.
An insights into what might be causing this would be appreciated.