CRTResSwitch is working pretty much flawlessly for me these days. 31Khz CRT connected on my Windows 10 setup, with modelines installed via CRU (instead of CRT EmuDriver). I’m launching games on a dual-monitor setup. The CRT is set as my primary.
This works for every system except for N64 via Mupen Next. With that system it will change the monitor’s resolution to the required 1920x240 @120Hz, but RetroArch shows up covering the left side of the CRT, and is stretched well below the bottom of the image. Essentially I can only see the top of Mario’s hat in SM64 when it loads.
If I disable my 2nd monitor and ‘only’ load from the CRT it works. If I change my CRT’s default resolution from 1280x960 to one of the 1920 super resolutions it works with both monitors on.
It only seems to be this particular configuration, with this particular core, that is giving me issue. Does anyone have any idea what might be causing that? I’ve been unable to think of any settings that might do it. I even cleared out the mupen entries from /config and the core options config to see if it was something I had messed up, but no dice.