I’m somewhat surprised the netplay for this emulator isn’t discussed a tad more, as it seems to handle lag quite well, and about half of the supported platforms have yet to have an emulator with as good of netplay support.
The one thing that it does seem to be lacking is some method of netplay savestateing, mostly as a method of pausing a long saveless game, or as a method of recovering from desyncs and disconnects. (I tend to play lots of co-op stuff, or take turns in non co-op stuff.) It wouldn’t really matter to me if the state loading/saving could only be handled by a complete forced disconnect. Would also be useful for the spectator mode, as currently if you want to do a broadcast of a game, you must do the entire thing live. Just being able to save state on disconnect, and load a state on connect, would be amazingly useful.
Beyond this, I also somewhat wish that you could have netplay and spectators at the same time, but that is far less of an issue.
Other then that, this is more then likely going to be my main console netplay emulator for some time, atleast for games with a proper save or password system, so thanks for the fantastic work.
Now, what to play what to play?