So, here’s something I’ve been playing around with the last days. http://www.youtube.com/watch?v=_K2Wx7lW … e=youtu.be Description is in the video. Basically, tons of blocks (some monkeys :D) and a cool LOD sorting scheme + frustum culling all done in a compute shader.
Targets libretro GL and recorded with FFmpeg feature ofc
An interesting thing is that I was able to run that AND record H.264 from GPU in real-time without any drops. Hurray for async PBO readbacks I guess.