I’m seeing there’s been a lot of progress on the D3D side of things in the newest release. So I’m wondering what’s the pros and cons of choosing each one?
For instance, there was a lot of talk about the .slang shaders being the ultimate end-goal and it doesn’t sound like OpenGL supports that (yet) are these shaders better in any fashion, or just ‘newer’?
I know it also mentioned that some cores require OpenGL - Aside from Dolphin I’m not sure what does.
Lastly - Is there any kind of performance boost when comparing the two?