All right guys. I’m going to try out some of your suggestions. It’s entirely possible I was just too tired/sick when trying this the other day. I run some other cores by manually forcing a low res, so if I forgot about that… well, lol
All I know is both GPGX running Game Gear & Gambatte running GBC will crash immediately upon turning on Switchres if their input vertical resolution is 144. Trying some options soon, will report back.
Update So I tried the sgba, gb player, autobox etc. shaders. While they did produce a border, it seemed to only limit the visible area rather than affect the input resolution in any way, as RA still reported 160x144.
Concerning the manual forcing of low resolution: Getting a CRT to display 144 pixels high is impossible I believe, so forcing a vertical resolution of for example 200 without padding is effectively going to give me nasty shimmering artifacts. I feel like I am still missing something.
Update 2 Aaaaand tried it with Neo Geo Pocket Color which worked beautifully. Just set a super resolution of 1920, turned that Switchres on and made sure the aspect ratio was all right. Seems there’s an issue with how Gambatte and GPGX deal with this stuff, maybe? Specifically really low res, since I have no problems whatsoever with running Genesis games etc.
Update 3, yes 3 Attempted to run Gambatte by manually forcing 224x1920. It worked. I mean, I always knew it would display, but… I didn’t notice any shimmering on the vertical axis. Not really. I suppose my problems are no more, although, just to be sure: is there an explanation as to why I couldn’t notice any scrolling artifacts? 224 isn’t an even multiple of 144, clearly, so unless there’s some hidden padding going on I’m at a loss.