Parallel core crashes with dynamic recompiler crashes on launch

Not really sure where the best place to report platform/core specific bugs is. If this is not it, please let me know where I should be posting this. Anyhow, when I try to launch Mario Golf (other games I have tried seem to be fine) with the N64 Parallel core, it crashes immediately when the CPU Core is set to dynamic_recompiler.

It’s been noticed, I think it’s fixed already.

That is great news. So basically I just need to wait until the next update?

Just tried current buildbot core for win x64 and it’s working with it. (c3a789a)