I’ve installed the MSVC++ 2017 redistributable (32-bit, and using 32-bit Retroarch). Both fullscreen and windowed modes don’t work. I can press F1 to display the Retroarch overlay, but quitting Retroarch causes it to freeze, and it becomes unresponsive. Genesis Plus GX works fine. Video driver is “gl”.
Does ParaLLeL N64 with the “angrylion” graphics plugin require more than a dual core processor?
parallel-n64-astick-deadzone = "15"
parallel-n64-pak1 = "none"
parallel-n64-pak2 = "none"
parallel-n64-pak3 = "none"
parallel-n64-pak4 = "none"
parallel-n64-disable_expmem = "enabled"
parallel-n64-gfxplugin-accuracy = "veryhigh"
parallel-n64-send_allist_to_hle_rsp = "enabled"
parallel-n64-gfxplugin = "angrylion"
parallel-n64-rspplugin = "cxd4"
parallel-n64-screensize = "320x240"
parallel-n64-aspectratiohint = "normal"
parallel-n64-filtering = "nearest"
parallel-n64-dithering = "disabled"
parallel-n64-polyoffset-factor = "-3.0"
parallel-n64-polyoffset-units = "-3.0"
parallel-n64-angrylion-vioverlay = "disabled"
parallel-n64-virefresh = "auto"
parallel-n64-bufferswap = "enabled"
parallel-n64-framerate = "fullspeed"
parallel-n64-alt-map = "disabled"
parallel-n64-vcache-vbo = "disabled"
parallel-n64-boot-device = "Default"
parallel-n64-64dd-hardware = "disabled"