I am looking for a solution to two overlapping issues that I have run into with the pause feature.
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Pause remains active after content has been closed. ie: If a game is running, and I hit the Retroarch ‘pause’ button, followed by the ‘close content’ button. Then the pause indicator remains active on the screen. (See orange arrow in screenshot.)
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Pause is able to be activated while there is no content loaded. ie: If a game is not running, and I hit the Retroarch ‘pause’ button. Then the pause indicator becomes active on the screen. (See same screenshot.)
Is this a bug, or something that can be worked around? Thanks in advance for any help provided.
