I was messing around with some pc-engine fan translations, and couldn’t get them to load up under Windows.
Because the same files loaded up fine under Retroarch for Wii U, I thought it probably had something to do with the filenames being comically long. So I changed the filenames to something simple, then went in an edited all the entries in the cue file to match, and that solved the problem.
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Is there a way around this problem that is a little less labor intensive? and
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is this problem exclusive to the pce cores?
EDIT: in this case, the game in question is a cue file, two iso files, and a whole bunch of .wavs.