PCFX Blackscreen

Hello i have a blascreen when i load PCFX games (libretro_mednafen_pcfx.dll lastest x64), i got a NEC PC-FX BIOS(1994)(NEC).bin then i renamed it pcfx.bios and placed it into my roms folders

At the end of the log i see: RetroArch: [libretro INFO] :: Desired maximum rate error: , Actual rate error: i dont know if it’s a part of my issue

If anyone can help me please

RetroArch: Loading dynamic libretro from: "E:\HS\Emulators\Retroarch\cores\mednafen_pcfx_libretro.dll"RetroArch: Environ SET_CONTROLLER_INFO.
RetroArch: Controller port: 1
RetroArch:    PCFX Joypad (ID: 1)
RetroArch:    Mouse (ID: 2)
RetroArch: Controller port: 2
RetroArch:    PCFX Joypad (ID: 1)
RetroArch:    Mouse (ID: 2)
RetroArch: Version of libretro API: 1
RetroArch: Compiled against API: 1
RetroArch: Environ GET_LOG_INTERFACE.
RetroArch: Environ SYSTEM_DIRECTORY: "E:\HS\Emulators\ROMFILES\NEC PC-FX\".
RetroArch: Environ SAVE_DIRECTORY: "".
RetroArch [WARN] :: [libretro WARN] :: Save directory is not defined. Fallback on using SYSTEM directory ...
RetroArch: Environ GET_PERF_INTERFACE.
RetroArch: Environ PERFORMANCE_LEVEL: 15.
RetroArch: ROM loading skipped. Implementation will load it on its own.
RetroArch: Environ SET_INPUT_DESCRIPTORS:
RetroArch: 	RetroPad, Player 1, Button "B (bottom)" => "II"
RetroArch: 	RetroPad, Player 1, Button "Y (left)" => "IV"
RetroArch: 	RetroPad, Player 1, Button "Select" => "Select"
RetroArch: 	RetroPad, Player 1, Button "Start" => "Run"
RetroArch: 	RetroPad, Player 1, Button "D-Pad Up" => "D-Pad Up"
RetroArch: 	RetroPad, Player 1, Button "D-Pad Down" => "D-Pad Down"
RetroArch: 	RetroPad, Player 1, Button "D-Pad Left" => "D-Pad Left"
RetroArch: 	RetroPad, Player 1, Button "D-Pad Right" => "D-Pad Right"
RetroArch: 	RetroPad, Player 1, Button "A (right)" => "I"
RetroArch: 	RetroPad, Player 1, Button "X (up)" => "III"
RetroArch: 	RetroPad, Player 1, Button "L" => "V"
RetroArch: 	RetroPad, Player 1, Button "R" => "VI"
RetroArch: 	RetroPad, Player 1, Button "L2" => "Mode Switch"
RetroArch: 	RetroPad, Player 2, Button "B (bottom)" => "II"
RetroArch: 	RetroPad, Player 2, Button "Y (left)" => "IV"
RetroArch: 	RetroPad, Player 2, Button "Select" => "Select"
RetroArch: 	RetroPad, Player 2, Button "Start" => "Run"
RetroArch: 	RetroPad, Player 2, Button "D-Pad Up" => "D-Pad Up"
RetroArch: 	RetroPad, Player 2, Button "D-Pad Down" => "D-Pad Down"
RetroArch: 	RetroPad, Player 2, Button "D-Pad Left" => "D-Pad Left"
RetroArch: 	RetroPad, Player 2, Button "D-Pad Right" => "D-Pad Right"
RetroArch: 	RetroPad, Player 2, Button "A (right)" => "I"
RetroArch: 	RetroPad, Player 2, Button "X (up)" => "III"
RetroArch: 	RetroPad, Player 2, Button "L" => "V"
RetroArch: 	RetroPad, Player 2, Button "R" => "VI"
RetroArch: 	RetroPad, Player 2, Button "L2" => "Mode Switch"
RetroArch: 	RetroPad, Player 3, Button "B (bottom)" => "II"
RetroArch: 	RetroPad, Player 3, Button "Y (left)" => "IV"
RetroArch: 	RetroPad, Player 3, Button "Select" => "Select"
RetroArch: 	RetroPad, Player 3, Button "Start" => "Run"
RetroArch: 	RetroPad, Player 3, Button "D-Pad Up" => "D-Pad Up"
RetroArch: 	RetroPad, Player 3, Button "D-Pad Down" => "D-Pad Down"
RetroArch: 	RetroPad, Player 3, Button "D-Pad Left" => "D-Pad Left"
RetroArch: 	RetroPad, Player 3, Button "D-Pad Right" => "D-Pad Right"
RetroArch: 	RetroPad, Player 3, Button "A (right)" => "I"
RetroArch: 	RetroPad, Player 3, Button "X (up)" => "III"
RetroArch: 	RetroPad, Player 3, Button "L" => "V"
RetroArch: 	RetroPad, Player 3, Button "R" => "VI"
RetroArch: 	RetroPad, Player 3, Button "L2" => "Mode Switch"
RetroArch: 	RetroPad, Player 4, Button "B (bottom)" => "II"
RetroArch: 	RetroPad, Player 4, Button "Y (left)" => "IV"
RetroArch: 	RetroPad, Player 4, Button "Select" => "Select"
RetroArch: 	RetroPad, Player 4, Button "Start" => "Run"
RetroArch: 	RetroPad, Player 4, Button "D-Pad Up" => "D-Pad Up"
RetroArch: 	RetroPad, Player 4, Button "D-Pad Down" => "D-Pad Down"
RetroArch: 	RetroPad, Player 4, Button "D-Pad Left" => "D-Pad Left"
RetroArch: 	RetroPad, Player 4, Button "D-Pad Right" => "D-Pad Right"
RetroArch: 	RetroPad, Player 4, Button "A (right)" => "I"
RetroArch: 	RetroPad, Player 4, Button "X (up)" => "III"
RetroArch: 	RetroPad, Player 4, Button "L" => "V"
RetroArch: 	RetroPad, Player 4, Button "R" => "VI"
RetroArch: 	RetroPad, Player 4, Button "L2" => "Mode Switch"
RetroArch: 	RetroPad, Player 5, Button "B (bottom)" => "II"
RetroArch: 	RetroPad, Player 5, Button "Y (left)" => "IV"
RetroArch: 	RetroPad, Player 5, Button "Select" => "Select"
RetroArch: 	RetroPad, Player 5, Button "Start" => "Run"
RetroArch: 	RetroPad, Player 5, Button "D-Pad Up" => "D-Pad Up"
RetroArch: 	RetroPad, Player 5, Button "D-Pad Down" => "D-Pad Down"
RetroArch: 	RetroPad, Player 5, Button "D-Pad Left" => "D-Pad Left"
RetroArch: 	RetroPad, Player 5, Button "D-Pad Right" => "D-Pad Right"
RetroArch: 	RetroPad, Player 5, Button "A (right)" => "I"
RetroArch: 	RetroPad, Player 5, Button "X (up)" => "III"
RetroArch: 	RetroPad, Player 5, Button "L" => "V"
RetroArch: 	RetroPad, Player 5, Button "R" => "VI"
RetroArch: 	RetroPad, Player 5, Button "L2" => "Mode Switch"
RetroArch: 	RetroPad, Player 6, Button "B (bottom)" => "II"
RetroArch: 	RetroPad, Player 6, Button "Y (left)" => "IV"
RetroArch: 	RetroPad, Player 6, Button "Select" => "Select"
RetroArch: 	RetroPad, Player 6, Button "Start" => "Run"
RetroArch: 	RetroPad, Player 6, Button "D-Pad Up" => "D-Pad Up"
RetroArch: 	RetroPad, Player 6, Button "D-Pad Down" => "D-Pad Down"
RetroArch: 	RetroPad, Player 6, Button "D-Pad Left" => "D-Pad Left"
RetroArch: 	RetroPad, Player 6, Button "D-Pad Right" => "D-Pad Right"
RetroArch: 	RetroPad, Player 6, Button "A (right)" => "I"
RetroArch: 	RetroPad, Player 6, Button "X (up)" => "III"
RetroArch: 	RetroPad, Player 6, Button "L" => "V"
RetroArch: 	RetroPad, Player 6, Button "R" => "VI"
RetroArch: 	RetroPad, Player 6, Button "L2" => "Mode Switch"
RetroArch: Environ SET_PIXEL_FORMAT: XRGB8888.
RetroArch: Environ GET_OVERSCAN: 0
RetroArch: [libretro INFO] :: Loading E:\HS\Emulators\ROMFILES\NEC PC-FX\Anime Freak FX Vol 1\Anime Freak FX Vol 1.cue...




RetroArch: [libretro INFO] ::  CD 1 Layout:


RetroArch: [libretro INFO] ::   Track  1, LBA:      0  AUDIO


RetroArch: [libretro INFO] ::   Track  2, LBA:   5140  DATA


RetroArch: [libretro INFO] ::   Leadout: 323367


RetroArch: [libretro INFO] :: 


RetroArch: [libretro INFO] :: Using module: pcfx(PC-FX)




RetroArch: [libretro INFO] :: CD Layout MD5:   0x7f28a1ab8b585d3faaa04ab7f88aa662


RetroArch: [libretro INFO] :: MDFN_MakeFName: E:\HS\Emulators\ROMFILES\NEC PC-FX\pcfx.bios
RetroArch: [libretro INFO] :: V810 Emulation Mode: Fast


RetroArch: [libretro INFO] :: MDFN_MakeFName: E:\HS\Emulators\ROMFILES\NEC PC-FX\Anime Freak FX Vol 1.7f28a1ab8b585d3faaa04ab7f88aa662.sav
RetroArch: [libretro INFO] :: Emulated CD-ROM drive speed: 2x


RetroArch: [libretro INFO] :: (null)
RetroArch: [libretro INFO] :: MDFN_MakeFName: 
RetroArch: [libretro INFO] :: 


RetroArch: [libretro INFO] :: Loading cheats from ...


RetroArch: [libretro INFO] ::  Error opening file: Invalid argument


RetroArch: Set audio input rate to: 44107.36 Hz.
RetroArch: Video @ fullscreen
RetroArch: Found GL context: wgl
RetroArch: Detecting screen resolution 1920x1080.
RetroArch: [WGL]: wglSwapInterval(1)
RetroArch: [GL]: Vendor: ATI Technologies Inc., Renderer: AMD Radeon HD 5800 Series.
RetroArch: [GL]: Version: 4.4.12874 Compatibility Profile Context 14.100.0.0.
RetroArch: [GL]: ATI card detected, skipping check for GL_RGB565 support.
RetroArch: Querying GL extension: ARB_sync => exists
RetroArch: Querying GL extension: ARB_texture_float => exists
RetroArch: GL: Using resolution 1920x1080
RetroArch: [GL]: Using Cg shader backend.
RetroArch: [Cg]: Vertex profile: arbvp1
RetroArch: [Cg]: Fragment profile: arbfp1
RetroArch: Loading Cg meta-shader: E:\HS\Emulators\Retroarch\retroarch.cgp
RetroArch: Loading Cg shader: "E:\HS\Emulators\Retroarch\shaders\crt\crt-geom-flat.cg".
RetroArch: CG: Found semantic "POSITION" in prog #1.
RetroArch: CG: Found semantic "COLOR" in prog #1.
RetroArch: CG: Found semantic "TEXCOORD0" in prog #1.
RetroArch: GL: Using 4 textures.
RetroArch: GL: Loaded 1 program(s).
RetroArch: Querying GL extension: ARB_framebuffer_object => exists
RetroArch: Creating FBO 0 @ 1024x1024
RetroArch: Found XInput v1.3.
RetroArch: Enumerating DInput joypads ...
RetroArch: Done enumerating DInput joypads ...
RetroArch: Found joypad driver: "dinput".
RetroArch: Using font rendering backend: freetype.
RetroArch: DirectSound devices:
RetroArch: 	0: Périphérique audio principal
RetroArch: 	1: Haut-parleurs (Périphérique High Definition Audio)
RetroArch: [DirectSound]: Setting buffer size of 12288 bytes
RetroArch: [DirectSound]: Latency = 64 ms
RetroArch: Sinc resampler [SSE]
RetroArch: SINC params (8 phase bits, 16 taps).
RetroArch: rarch_main_init_wrap() succeeded.
RetroArch: [Core Info]:
RetroArch:   Display Name: mednafen_pcfx_libretro.dll
RetroArch: [RGUI]: Opening history: E:\HS\Emulators\Retroarch\.retroarch-game-history.txt.
RetroArch: [CPUID]: Vendor: GenuineIntel
RetroArch: [CPUID]: MMX:    1
RetroArch: [CPUID]: MMXEXT: 1
RetroArch: [CPUID]: SSE:    1
RetroArch: [CPUID]: SSE2:   1
RetroArch: [CPUID]: SSE3:   1
RetroArch: [CPUID]: SSSE3:  1
RetroArch: [CPUID]: SSE4:   1
RetroArch: [CPUID]: SSE4.2: 0
RetroArch: [CPUID]: AVX:    0
RetroArch: [CPUID]: AVX2:   0
RetroArch: [libretro INFO] :: OwlResampler.cpp debug info:


RetroArch: [libretro INFO] ::  Phases: 77, Output rate: , 3125 77


RetroArch: [libretro INFO] ::  Desired maximum rate error: , Actual rate error: 


RetroArch: [libretro INFO] ::  Initial number of coefficients per phase: 1157


RetroArch: [libretro INFO] ::  Initial nominal cutoff frequency: 


RetroArch: [libretro INFO] ::  SIMD: SSE


RetroArch: [libretro INFO] ::  Adjusted number of coefficients per phase: 1168


RetroArch: [libretro INFO] ::  Adjusted nominal cutoff frequency: 


RetroArch: [libretro INFO] ::  Impulse response table memory usage: 360976 bytes