Also, while working the new core appears to be intermittently crashing when attempting to either load a state or save to the memory card.
I say intermittent because so far what I’ve I’ve found is that I am able to either load a state or a save file when initially booting a game. However, if I attempt to save after the initial load, i get a crash. It happens with either saving a state or attempting to access the memory card. Unfortunately I don’t know how to print a log file in android (on Shield K1, 6.0.1) or I would show it here (recently switched from iOS specifically for RetroArch!)
While this isn’t a concern for “pick up and play” games, it’s kind of a deal breaker for RPG lovers like myself. I realize what a difficult and thankless task it must be trying to get Android cores working across hundreds of devices, but seeing as this is a new issue introduced since the latest working update it is once again something that would be solved by allowing “rollback” cores via the online updater.
Even if you guys don’t have time to find the fox for PCSXReArmed for android right now, I’d love to hear your thoughts about offering rollback cores as a way to encourage nightly testing.
Thanks.
EDIT:
I just realized, the .srm file I am loading from has been transferred from iOS9, and seeing as I am able to load from it this may just be a write-permission issue. I will test and let you know.
EDIT2:
Fixed. The .srm file itself got corrupted somehow. Earlier .srm works fine. Thx