My specs: 8700k, 1050 ti - 391.01, opengl, retroarch 1.7.1, Win7 64 bit
I’ve been experiencing some bad performance using angrylion in Retroarch which I thought was unavoidable, but after using Project 64 with angrylion and getting much better results I’m not sure what’s going on. Here’s a comparison screenshot I took of Pilotwings 64 just sitting at the file select screen:
As you can see I can maintain 60 VI/s in Project 64 in that screen and pretty much throughout most of the game but in Retroarch it’s sub 50 in many places during the menus. I’ve tried d3d11 but that runs even worse with angrylion for some reason.
I’ve also noticed this in other games such as Episode 1 racer, which runs better in Project 64 by a good margin.
PS: Unfortunately I can only reply a limited amount of times to a topic but I’ll do what I can.