Problems running Dolphin core

So I have problems tried to either run a Wii/GC game when using Dolphin, although I have placed the sys folder where it’s supposed to be.

Here’s the debug:

Error occurred on Saturday, May 16, 2020 at 14:06:25.

retroarch_debug.exe caused an Access Violation at location 000000000077F650 in module retroarch_debug.exe Reading from location 0000000000000017.

AddrPC Params 000000000077F650 0000000018C5AEA0 000000000000812F 0000000000002601 retroarch_debug.exe!gl_raster_font_upload_atlas [C:/msys64/home/buildbot/buildbot/windows_x64/retroarch/gfx/drivers_font/gl_raster_font.c @ 132] 000000000077FA29 0000000000000000 000000000022E870 0000000041C80000 retroarch_debug.exe!gl_raster_font_init_font [C:/msys64/home/buildbot/buildbot/windows_x64/retroarch/gfx/drivers_font/gl_raster_font.c @ 216] 00000000004ADB83 000000000022E768 000000000022E760 0000000000000000 retroarch_debug.exe!gl_font_init_first [C:/msys64/home/buildbot/buildbot/windows_x64/retroarch/gfx/font_driver.c @ 199] 00000000004AE22A 000000000022E768 000000000022E760 0000000000000000 retroarch_debug.exe!font_init_first [C:/msys64/home/buildbot/buildbot/windows_x64/retroarch/gfx/font_driver.c @ 696] 00000000004AEF16 0000000000000000 000000000022E870 0000000041C80000 retroarch_debug.exe!font_driver_init_first [C:/msys64/home/buildbot/buildbot/windows_x64/retroarch/gfx/font_driver.c @ 1138] 0000000000781C9A 000000000022E828 0000000000000000 000000000022E870 retroarch_debug.exe!gfx_display_gl_font_init_first [C:/msys64/home/buildbot/buildbot/windows_x64/retroarch/gfx/drivers_display/gfx_display_gl.c @ 362] 00000000004693D5 000000000022E870 0000000041C80000 0000000000F82A00 retroarch_debug.exe!gfx_display_font_file [C:/msys64/home/buildbot/buildbot/windows_x64/retroarch/gfx/gfx_display.c @ 720] 0000000000683784 0000000018C6BFE0 0000000000000200 0000000000000000 retroarch_debug.exe!ozone_set_layout [C:/msys64/home/buildbot/buildbot/windows_x64/retroarch/menu/drivers/ozone/ozone.c @ 577] 0000000000684D89 0000000018C6BFE0 0000000200000552 00000000000002D2 retroarch_debug.exe!ozone_render [C:/msys64/home/buildbot/buildbot/windows_x64/retroarch/menu/drivers/ozone/ozone.c @ 1136] 0000000000439DCB 00000002C213DCE3 0000000000000000 000000001134003B retroarch_debug.exe!runloop_check_state [C:/msys64/home/buildbot/buildbot/windows_x64/retroarch/retroarch.c @ 29445] 000000000043B237 0000000000000000 0000000000000000 000000000022FD70 retroarch_debug.exe!runloop_iterate [C:/msys64/home/buildbot/buildbot/windows_x64/retroarch/retroarch.c @ 29926] 000000000041124D 0000000000000001 0000000011340000 0000000000000000 retroarch_debug.exe!rarch_main [C:/msys64/home/buildbot/buildbot/windows_x64/retroarch/retroarch.c @ 9847] 000000000058EF27 0000000000000001 0000000011340000 0000000000AB9DD0 retroarch_debug.exe!SDL_main [C:/msys64/home/buildbot/buildbot/windows_x64/retroarch/ui/drivers/qt/ui_qt_application.cpp @ 150] 0000000000ABB58E 0000000000000000 0000000000000021 0000000001A1EED8 retroarch_debug.exe!main_getcmdline 00000000004013B4 0000000000000000 0000000000000000 0000000000000000 retroarch_debug.exe!__tmainCRTStartup [E:/mingwbuild/mingw-w64-crt-git/src/mingw-w64/mingw-w64-crt/crt/crtexe.c @ 339] 00000000004014DB 0000000000000000 0000000000000000 0000000000000000 retroarch_debug.exe!WinMainCRTStartup [E:/mingwbuild/mingw-w64-crt-git/src/mingw-w64/mingw-w64-crt/crt/crtexe.c @ 195] 0000000076F1570D 0000000000000000 0000000000000000 0000000000000000 kernel32.dll!BaseThreadInitThunk 000000007707385D 0000000000000000 0000000000000000 0000000000000000 ntdll.dll!RtlUserThreadStart

I wonder if this could help.

You have to use the glcore or vulkan driver, disable rewind and runahead.

Yep, change to vulkan.