Hi there! I’m running retroarch (both retroarch and cores updated) in Windows 10 64 bit on a pretty old but still capable laptop.
My living room laptop specs:
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Intel Core i7 2860qm 2,5 - 3.4 GHz (all cores)
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8 GB DDR3 dual channel ram
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128 GB sata3 SSD
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Nvidia GT540M 1 GB (latest official drivers availble, D3D11) , NO Vulkan support
I can play Gamecube, Dolphin, some Wii U, Redream at 720p at 60 pretty much stable FPS. I can also run some less demanding PS2 games and I was even able to run Worms on RPCS3. I have correctly set my Nvidia drivers to use the Nvidia GPU and not the intel integrated graphic (checked with the Nvidia built-in tool). So, it must be a Retroarch settings issue, since for those mentioned systems I am not using any retroarch core, but their own windows emulators.
What I cannot do is to make my PS1 games with Beetle PSX HW run at 720p at 60 FPS, or at 1080p at nave PS1. The full HD tv that I am using as external motr via HDMI obviously supports 60 FPS. Or 59, whatever.
Would you be so kind to guide me through the most suitable settings?
This is what I have right now. Graphics got better but it’s still kinda pixelated and not smooth at all. No more wobbly distortions or texture color glitches, anyway.
- Renderer: Hardware
- Framebuffer sofware: on
- Internal res: 2x
- Color depth: 32bpp
- Dithering: off
- Texture filtering: nearest
- PGXP mode: memory only
- Vertex cache PGXP: on
- Perspective texturing PGXP: on
- Line to quad hack: default
- CPU Dynarec: disabled
- Dynarec code: full
- Dynarec cycles DMS/GPU: 128
- CPU overclock: native
- Overclock GTE: off
- Overclock GPU: 1x
- Pal video timing override: off
All the options that I did not mention were left untouched. I can attach any cfg file you might need. This way I can play at 24-29 FPS smoothly (measured internally) with no stutters or crashes.
If I set the resolution to 4x I get the same fps that I experience at 2x but with slow music. EG: gran turismo has audio slowdowns in the menu but not in game. Crash Bandicoot has audio slowdowns everywhere. The FPS I get, with the internal meter are 24-29 respectively and the games are definetely playable at a naked eye without looking at the internal FPS counter.
I am mostly running PAL games and if I set “Pal video timing override” to ON the end result is 60 FPS with messed up music, stutters and the internal res apparently set to 1x.
Also note that if I set Retroarch driver to D3D11 instead of GL, whenever I lauch a PS1 game i get this “Unable to find or open hardware renderer for frontend preferred hardware context. Falling back to software renderer” and the games runs with awful graphics. BUT I NEED to set the driver to D3D11 because with GL I have serious stutters in 2d games like Snes, NeoGeo and FBA.
The option “allow cores to set the video driver” is set to ON, too.
I need some serious help
[@hunterk here’s the proper topic ]