Problems with retroarch PC

Hello, i am having some issues with retroarch on computer. I had retroarch before working with shaders and graphics OK, but i made the mistake of delete the folder and now im having troubles with bilinear filetring i think. I already tried to disable it on “retroarch.cfg” and even on retroarch phoenix to see if the problem was there, but my games are looking very pixelated. I think the retroarch is loading the “xbr filter” but the image still way too pixelated.

The configs on my retroarch.cfg are looking like this

video_driver = “d3d9” audio_driver = “dsound” libretro_path = “D:/retroarch2/genesis_plus_gx_libretro_x86_64_20130629.dll” video_smooth = “false” video_shader_enable = “true” video_shader = “D:/retroarch2/shaders/xbr/4xbr.cg” video_shader_dir = “D:/retroarch2/shaders/”

Btw, one last thing i noticed is that when i try to do some changes in video options using the retroarch.exe, it crashes sometimes or it’s not saved when i launch again the retroarch.

Thanks in advance for the help and sorry if here its not the place for this problem.

you have video_shader_enable=false, set it to true, you’re not loading shaders at all

This is inadequate information. Please paste log (File -> Show log in Phoenix)

Sorry, here it goes the log

RetroArch CMD: D:/retroarch2/retroarch.exe I:/Backup HD Externo/BackupC/Maximus Arcade(HD Externo)/Roms/Sega/Genesis/Sonic The Hedgehog 2 (W) (REVSC02).zip -c D:/retroarch2/retroarch.cfg -v

=== Build ======================================= Compiler: MinGW (4.8.0) 64-bit Built: May 29 2013

RetroArch: [CPUID]: Vendor: GenuineIntel RetroArch: [CPUID]: SSE: 1 RetroArch: [CPUID]: SSE2: 1 RetroArch: [CPUID]: AVX: 1 RetroArch: Loading config from: D:/retroarch2/retroarch.cfg. === Config === video_driver = “d3d9” audio_driver = “dsound” video_smooth = “false” video_shader_enable = “true” video_shader = “D:/retroarch2/shaders/xbr/4xbr.cg” video_shader_dir = “D:/retroarch2/shaders/” libretro_path = “D:/retroarch2/genesis_plus_gx_libretro_x86_64_20130629.dll” phoenix_last_rom = “I:/Backup HD Externo/BackupC/Maximus Arcade(HD Externo)/Roms/Sega/Genesis/Sonic The Hedgehog 2 (W) (REVSC02).zip” stdin_cmd_enable = “true” === Config end === RetroArch [WARN] :: system_directory is not set in config. Assuming system directory is same folder as game: “I:/Backup HD Externo/BackupC/Maximus Arcade(HD Externo)/Roms/Sega/Genesis/”. RetroArch: Loading dynamic libretro from: “D:\retroarch2\genesis_plus_gx_libretro_x86_64_20130629.dll” RetroArch: Environ SET_VARIABLES. RetroArch: Core option: RetroArch: Description: Blargg NTSC filter RetroArch: Key: blargg_ntsc_filter RetroArch: Current value: disabled RetroArch: Possible values: RetroArch: disabled RetroArch: monochrome RetroArch: composite RetroArch: svideo RetroArch: rgb RetroArch: Core option: RetroArch: Description: Overscan mode RetroArch: Key: overscan RetroArch: Current value: 0 RetroArch: Possible values: RetroArch: 0 RetroArch: 1 RetroArch: 2 RetroArch: 3 RetroArch: Core option: RetroArch: Description: Game Gear extended screen RetroArch: Key: gg_extra RetroArch: Current value: disabled RetroArch: Possible values: RetroArch: disabled RetroArch: enabled RetroArch: Version of libretro API: 1 RetroArch: Compiled against API: 1 RetroArch: Environ PERFORMANCE_LEVEL: 1. RetroArch: Environ SET_PIXEL_FORMAT: RGB565. Frontend supports RGB565 - will use that instead of XRGB1555. RetroArch: OFFSET: 68, CSIZE: 739141, SIZE: 1048576. RetroArch: ROM loading skipped. Implementation will load it on its own. RetroArch: Environ SYSTEM_DIRECTORY: “I:/Backup HD Externo/BackupC/Maximus Arcade(HD Externo)/Roms/Sega/Genesis/”. Sega CD EU BIOS should be located at: I:/Backup HD Externo/BackupC/Maximus Arcade(HD Externo)/Roms/Sega/Genesis/\bios_CD_E.bin Sega CD US BIOS should be located at: I:/Backup HD Externo/BackupC/Maximus Arcade(HD Externo)/Roms/Sega/Genesis/\bios_CD_U.bin Sega CD JP BIOS should be located at: I:/Backup HD Externo/BackupC/Maximus Arcade(HD Externo)/Roms/Sega/Genesis/\bios_CD_J.bin Sega CD EU BRAM is located at: I:/Backup HD Externo/BackupC/Maximus Arcade(HD Externo)/Roms/Sega/Genesis/\scd_E.brm Sega CD US BRAM is located at: I:/Backup HD Externo/BackupC/Maximus Arcade(HD Externo)/Roms/Sega/Genesis/\scd_U.brm Sega CD JP BRAM is located at: I:/Backup HD Externo/BackupC/Maximus Arcade(HD Externo)/Roms/Sega/Genesis/\scd_J.brm Sega CD RAM CART is located at: I:/Backup HD Externo/BackupC/Maximus Arcade(HD Externo)/Roms/Sega/Genesis/\cart.brm INFORMATION - Loading 1048576 bytes … RetroArch: Environ GET_VARIABLE blargg_ntsc_filter: RetroArch: disabled RetroArch: Environ GET_VARIABLE overscan: RetroArch: 0 RetroArch: Environ GET_VARIABLE gg_extra: RetroArch: disabled RetroArch: Set audio input rate to: 44120.06 Hz. RetroArch: Found shader “D:/retroarch2/shaders/5xbr-retro.cg” RetroArch: Found shader “D:/retroarch2/shaders/bead.cg” RetroArch: Found shader “D:/retroarch2/shaders/blinky.cg” RetroArch: Found shader “D:/retroarch2/shaders/pixellate.cg” RetroArch: Found shader “D:/retroarch2/shaders/quilez.cg” RetroArch: Found shader “D:/retroarch2/shaders/rgui.cgp” RetroArch: Found shader “D:/retroarch2/shaders/scanline.cg” RetroArch: Found shader “D:/retroarch2/shaders/stock.cg” RetroArch: Adjusting aspect ratio to 1.43 RetroArch: Video @ 960x672 RetroArch: Setting multimedia scheduling for DWM. RetroArch: [D3D9]: Monitor size: 1920x1080. RetroArch: [D3D9 Cg]: Created context. RetroArch: [D3D9 Cg]: Vertex profile: vs_3_0 RetroArch: [D3D9 Cg]: Fragment profile: ps_3_0 RetroArch: [D3D9 Cg]: Compiling shader: D:/retroarch2/shaders/xbr/4xbr.cg. RetroArch: [FVF]: POSITION semantic found. RetroArch: [FVF]: TEXCOORD0 semantic found. RetroArch: [D3D9 Cg]: Render pass info: RetroArch: Texture width: 1024 RetroArch: Texture height: 1024 RetroArch: Scale type (X): RetroArch: Viewport @ 1.000000x RetroArch: Scale type (Y): RetroArch: Viewport @ 1.000000x RetroArch: Bilinear filter: false RetroArch: [D3D9 Cg]: Vertex profile: vs_3_0 RetroArch: [D3D9 Cg]: Fragment profile: ps_3_0 RetroArch: [D3D9 Cg]: Compiling stock shader. RetroArch: [D3D9]: Init complete. RetroArch: Enumerating DInput joypads … RetroArch: Done enumerating DInput joypads … RetroArch: Found joypad driver: “dinput”. RetroArch: DirectSound devices: RetroArch: 0: Driver de som prim?rio RetroArch: 1: Alto-falantes (Wireless Stereo Headset) RetroArch: 2: Realtek Digital Output(Optical) (Realtek High Definition Audio) RetroArch: 3: Realtek Digital Output (Realtek High Definition Audio) RetroArch: [DirectSound]: Setting buffer size of 12288 bytes RetroArch: [DirectSound]: Latency = 64 ms RetroArch: Sinc resampler [SSE] RetroArch: SINC params (8 phase bits, 16 taps). RetroArch: [RGUI]: Opening history: D:/retroarch2/.retroarch-history.txt.

thanks

I don’t see anything wrong here, you have a screenshot?

Yes, here they are

Dunno what happened but now i deleted the folder again and looks like the filters are working as before, anyways thanks for the help. The only problem i still have, its the retroarch not saving the 2nd shader when i configure it and use the “Apply Shader option”. Everytime i open it, i have to configure again the 2nd shader, is there another way to save a second shader?

thanks

I handle that by stting my shader in phoenix to rgui.cpp