Psx Mednafen games fail to start on Android x86 (v0.9.9.6)

Hi, I have attempted to run my psx games (Mednafen core) on android x86 without success. FBA, SNES, and others do run very well. Whenever I try to run a psx game I get a "failed to run xxx.bin, xxx.cue, etc. I got the needed bios 1001, 5500,5501, 5502 files inside my games folder. Is there anything else I should know to make psx work?. Thanks in advance.

Are you loading the cue file as the ROM? Also, make sure the cue has the correct capitalization. Many cue files work fine in Windows, which isn’t case-sensitive, only to fail on other OSes.

Even if you got it to work, the Mednafen PSX core is very intensive, and I doubt any Android device other than the Shield could run it at a decent speed. Normally, this isn’t an issue thanks to the PCSX-ReARMed core, but since you’re on an x86 device, you apparently cannot use that. I’d say you are in quite a predicament.

This is probably a rare case where a PCSX-Reloaded core would have come in handy.

Thanks all for your fast reply, Yes, I already tried to load both .cue and the .bin files with no success. How should the .cue be named?all capitals?just the first letter? I’m currently testing it on a desktop Pc using android x86 builds (you could give it a try. just boot it from a usb stick, it works similar to a Linux Live cd) performance wise I guess it should be as powerful as nvidia shield. (it depends on your pc hardware)

Capitalization for the file itself isn’t important, so long as it matches the bin. I was referring to the contents of the file. Open it in a text editor and you may see everything in all-caps, which fails outside of Windows.

ok. I’ll check on that when I get back home.

I checked the cue file which mainly looks like this:

FILE "name of game.bin " BINARY TRACK 01 MODE2/2352 INDEX 01 00:00:00

I’m not sure what should I change in here?. By the way should the .bin file be xxx.bin or xxx.BIN

I’m still being unable to run my psx games.

“name of game.bin” needs to exactly match your actual bin file. If that’s “Crash Bandicoot.bin” your bin file needs to be named Crash Bandicoot.bin.

I have had this exact problem recently in another thread, what hunterk is trying to tell you is this, if you game file is named “something.bin” then in the cue in needs to be FILE “something.bin”; not “Something.bin” or “something.BIN” or “SOMETHING.bin” or any other or any other sublte or not so suble case change. Linux is picky about captalization so you can name the file what ever you want so long as the captilization matches exactly in the file itself and the cue sheet.

In my last attempt to make this work I did check that the bin file and the name inside the cue were exactly the same but still I get the “can’t load xxx.cue” error. Maybe if someone ( hopefully RA developers)could boot the android x86 4.3 live iso and test things for themselves it would be great. Also I would like to mention that Desmume crashes right after I try to load a game. Thanks for everyone support. RA is great.