PSX supported format / rom size error

Loading D:/ROMS/PSX/CHRONICLE.iso… ROM image is too large; maximum size allowed is 67108864 bytes.RetroArch [ERROR] :: Failed to load game.

So this error message kicks in if you dont select a cue file, im kinda not sure why you cant select an iso/bin/whatever, many games doesnt have multiple audio or data tracks so whats the point of making a bunch of useless cue files to load a single track ?

Anyway, I could easly understand this isnt top priority or worth bothering about, but at least maybe the error message could simply say invalid format, took me a while to figure he want only cue files.

Complain to Ryphecha (author of Mednafen, and therefore the PSX core).

If you want to, I can try to remove this artificial limit - I’m not sure if that will actually get the game (BIN/ISO in this case) working on your end, but it’s worth a try. And I don’t like arbitrary ‘ROM file limits’ anyways.

The games are working, its just a matter to make a cue file, I was just suggesting the error message should say invalid format instead of a wrong size warning (theres no size limit, its just he want only cue file, kinda confusing) Oh and no complains here on my part, pretty sweet we have psx core working, great work keep it up guys :stuck_out_tongue: Im currently not geared for compiling or anything but if you update the core ill gladly redownload it and retry.

Ye, it won’t work to just load the ISO. At any rate, loading in a full 600MB ISO into memory up front is probably not a good idea anyways …

Ye, it won’t work to just load the ISO. At any rate, loading in a full 600MB ISO into memory up front is probably not a good idea anyways …[/quote]

I actually have a compile-time option so that it can load the entire ISO in RAM even if you load a CUE sheet - but I just never define that switch on because it doesn’t seem to serve a great purpose other than getting rid of one stall that might happen once on a blue moon. That, and it eats up a lot of RAM (obviously).