Quake (sega saturn) - noclip?

Hi there again, i just have the dunno if someone knows how create a " noclip " code for Quake of Sega Saturn, because in two maps

  • Chamber Of Torments -> E3M6
  • Hell’s Atrium -> E4M5

in a common gameplay its imposible to found last enemy on each of that maps, i want the noclip, just to see if really exist the last monster is a just count bug on this port of Quake.

i found some project on the internet like : https://www.richwhitehouse.com/index.php?postid=68

https://www.slipseer.com/index.php?threads/liberator-sega-saturn-quake-viewer.110/ -> probably this has convert in lost media

The Adaptation knows like “SaturnEX” that works with “IronWail” ( a engine compatible with the KexEngine files of Quake Remastered ) -> https://celephais.net/board/view_thread.php?id=62026

The Chambers Of Torments have much more enemys on Nightmare dificultty, on the native Sega Saturn version indicates 56 ( you ever find 55 ), i just have curiosity for discover is the enemys really exist on game or not

Quake Saturn

SaturnEX via IronWail :

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