Question about Save State Indexing

I couldn’t find this question already posted here, but I have a question about incrementing save states.

I set “Increment Save State Index Automatically” to Active and “Maximum Auto-Increment Save States to Keep” to 25.

The incremental state state works correctly i.e. each time I save, RetroArch increases the save state index to the next slot and once it reaches 25 it cycles back to 0, then 1, 2, etc.

The issue I’m running into is at the end of my play session, I will be at a random save slot, let’s say 15. The next time I turn on my device and press the load save state button it will always load Slot 25 so I have to manually go back through each save slot to find which one was the most recent which in this example is 15. Is there a way in RetroArch to make it always load the newest save state even if it’s not in slot 25?

I don’t know if this will make a different but I’m using the android version of RetroArch.

Thanks to anyone if you’re able to help.

It should not do that, instead load from the last saved state, which is managed by having a gap in the indexing (i.e. if you have saved at slot 15, it should have deleted slot 16 at the same time). If you have been using the nightly build, there was a recent change which may have brought some side-effects, but also a fix has been administered already. If it still does it with the latest nightly build, please provide a log, preferably in a github issue, or in the discord support topics. Here is also OK, it’s just that I come here less often.

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Yes i was using a nightly build. I just updated and tested the most recent version and the issue is no longer present. Thank you for your response and for providing the resolution. I appreciate it.

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