On the vulkan driver I use a shader called: crt-guest-advanced-hd.slangp Is it possible to create the same shader in the .glsl file to work under the GL driver?
Many shaders can be ported back and forth between glsl and slang formats, but this is not always the case if they utilize features that are unique to one or the other. Unfortunately, crt-guest-advanced-hd is one of those cases.
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Ok. Thanks for the clarification.