Hello all. I’m having some issues with running a Wii Classic Pro controller through the raphnet 2-player WUSBMote v2.1. I’m using RetroArch 1.7.1 Windows 64, and Mupen64Plus for testing.
I can map all controls no problem, but with any Nintendo 64 game, I can’t achieve full range in the up direction of the left analog stick, e.g. Mario won’t full run in Mario 64. [I have no idea if the issue persists with other emulators…my laptop is underpowered and the Mupen is the only one that works and recognizes analog controls]
I’ve looked around, and played with deadzone settings, analog sensitivity (contextual/override menu) but nothing works. I can see that those settings are having the intended effect, but never does the up go to full run.
Am I missing a “analog center” setting somewhere or something? From my 2-player WUSBMote v2.1.cfg:
input_driver = “xinput” input_device = “2-player WUSBMote v2.1” input_vendor_id = “10395” input_product_id = “44” input_b_btn = “1” input_y_btn = “0” input_select_btn = “2” input_start_btn = “3” input_up_btn = “12” input_down_btn = “13” input_left_btn = “14” input_right_btn = “15” input_a_btn = “4” input_x_btn = “5” input_l_btn = “6” input_r_btn = “7” input_l2_btn = “8” input_r2_btn = “9” input_l_x_plus_axis = “+0” input_l_x_minus_axis = “-0” input_l_y_plus_axis = “+1” input_l_y_minus_axis = “-1” input_r_x_plus_axis = “+3” input_r_x_minus_axis = “-3” input_r_y_plus_axis = “+4” input_r_y_minus_axis = “-4”