I do realize that iOS 11 support is a work in progress. However, it WAS working on Christmas Day. Somewhere around the 3 or so of January, I pulled the latest changes, but was getting various build errors. Something about Nintendo macros. I don’t recall ATM. Most recent pull, as of a few hours ago, works fine on the Simulator, but throws Linker errors when I select my actual device. Seems strange to me that it works on the Simulators, but not my iPhone 7.
iPhone 7 is connected to my MacBook via USB-Lightning cable, and has 14 GB of free space. I am running the latest Xcode, macOS, and iOS versions, as of this writing.
Reverting to Commit 2be322acbb59468d664cda7a7d3959211691332d allows me to compile, link, and install properly.