Setup: 13600k, RTX 4070 546.33 driver, 32gb DDR5 6400, Windows 11 22H2
RetroArch 1.16.0 (Git 191ca8d)
Alienware 2521HF 240hz Freesync monitor
I’ve recently noticed that using Freesync instead of traditional vsync causes some additional frame time hiccups in Retroarch on my setup. I use the Genesis Plus GX core with the 240p test suite drop shadow test to verify this since I’ve never had issues with that core. With my display locked to 60hz and regular vsync enabled, the shadow pulses at an even cadence with no interruptions. When I switch to VRR at 240hz native refresh, the drop shadow pulses become more uneven and sporadic.
The problem doesn’t seem to be isolated to one core. For example, in Mega Man X4 (Beetle PSX core), the scrolling text when selecting either Mega Man or Zero will stutter quite a bit with VRR but will be mostly smooth with 60hz traditional vsync.
I’ve tried switching from vulkan to gl but it didn’t help. I’ve also tried using an RTSS fps limit which didn’t help.
Has it always been like this or am I just noticing it now? Has anyone else noticed this?