RetroArch 1.22.2 Using High GPU% When Paused & In Background

So ive been using RA for over a decade and I dont remember this being an issue before but maybe it just want causing issues in the past for me. However RA is using nearly 20% of my 5070 while the game is paused and in the background with the pause when menu is active and pause when in background both on.

Whats the point of pausing if its going to continue to use huge chunk of the GPU like that? What is it even trying to render? How do I get this to use 0-2%?

I was able to get it to around 8% by forcing it to window mode and fully minimizing it.

This is still ridiculous though. It should be doing absolutely nothing when minimized paused and in menus. Why is it trying to render anything when it cannot even be seen?

Is there a setting to force fps to zero when not focused? This is how pause should work or so I thought.

RA does not respect “forced” caps via the control panel either.

I tested on my computer and I am getting in background using about 18% of my CPU

Don’t Know IF that is normal or not

It seems to be normal if you have shaders going and highly bad. I cannot believe this is still a thing this far into development. When you have the game in the background why is it trying to hard to continue rendering everything? It should lower FPS to 1 or freeze rendering. This is awful.

I am not using any Shaders

Was both in-Game in in the menu

Not even using shaders and your GPU is using that much in the background for RA?

This seems like an issue. I assumed for me its becuse I have a heavy shader going, but when this stuff is in the background and paused it should be using nothing. This causes issues.

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