Retroarch 1.6.7 crashes when scanning .cue/.iso files [resolved]

Hi there,

On my Windows 10.0.15063 (64bit) machine Retroarch 1.6.7 (64bit) crashes when scanning .cue files. I’ve noticed crashes with PCE-CD (.cue, .iso), PS1 (.cue, .bin) and 3DO (.cue, .iso).

I’m not very familiar with the inner workings of Retroarch, so I don’t know if the crash comes from the Core or the main Application. Also, I don’t know how to provide more than just the logs. I’d be happy to provide more details, if required!

Reproduction steps for PCE-CE (mednafen_pce_fast_libretro.dll):

  1. Download Retroarch 1.6.7 (64bit)
  2. Extract and run
  3. Update Core Info Files
  4. Update Databases
  5. Install PC Engine/PCE-CE (Beetle PCE FAST) Core (mednafen_pce_fast_libretro.dll)
  6. Scan a folder with .cue/.iso files*
  7. Retroarch will crash

*) I can provide a sample download link if requested by a developer.

I’ve run Retroarch with --verbose:

U:\Games\RetroArch>[INFO] RetroArch 1.6.7 (Git a235c0b)
[INFO] === Build =======================================
Capabilities: MMX MMXEXT SSE1 SSE2 SSE3 SSSE3 SSE4 SSE4.2 AVX AES
Built: Aug 21 2017
[INFO] Version: 1.6.7
[INFO] Git: a235c0b
[INFO] =================================================
[INFO] [Config]: Loading default config.
[INFO] [Config]: loading config from: (null).
[WARN] Created new config file in: "U:\Games\RetroArch\retroarch.cfg".
[INFO] Environ SET_PIXEL_FORMAT: RGB565.
[INFO] Redirecting save file to "U:\Games\RetroArch\saves\.srm".
[INFO] Redirecting savestate to "U:\Games\RetroArch\states\.state".
[INFO] Version of libretro API: 1
[INFO] Compiled against API: 1
[INFO] [Audio]: Set audio input rate to: 29970.03 Hz.
[INFO] [Video]: Video @ 960x720
[INFO] [GL]: Found GL context: wgl
[INFO] [GL]: Detecting screen resolution 2560x1440.
[INFO] [WGL]: wglSwapInterval(1)
[INFO] [GL]: Vendor: NVIDIA Corporation, Renderer: GeForce GTX 1080/PCIe/SSE2.
[INFO] [GL]: Version: 4.5.0 NVIDIA 385.41.
[INFO] [GL]: Supported extensions:
[INFO]  GL_AMD_multi_draw_indirect
[INFO]  GL_AMD_seamless_cubemap_per_texture
[INFO]  GL_AMD_vertex_shader_viewport_index
[INFO]  GL_AMD_vertex_shader_layer
[INFO]  GL_ARB_arrays_of_arrays
[INFO]  GL_ARB_base_instance
[INFO]  GL_ARB_bindless_texture
[INFO]  GL_ARB_blend_func_extended
[INFO]  GL_ARB_buffer_storage
[INFO]  GL_ARB_clear_buffer_object
[INFO]  GL_ARB_clear_texture
[INFO]  GL_ARB_clip_control
[INFO]  GL_ARB_color_buffer_float
[INFO]  GL_ARB_compatibility
[INFO]  GL_ARB_compressed_texture_pixel_storage
[INFO]  GL_ARB_conservative_depth
[INFO]  GL_ARB_compute_shader
[INFO]  GL_ARB_compute_variable_group_size
[INFO]  GL_ARB_conditional_render_inverted
[INFO]  GL_ARB_copy_buffer
[INFO]  GL_ARB_copy_image
[INFO]  GL_ARB_cull_distance
[INFO]  GL_ARB_debug_output
[INFO]  GL_ARB_depth_buffer_float
[INFO]  GL_ARB_depth_clamp
[INFO]  GL_ARB_depth_texture
[INFO]  GL_ARB_derivative_control
[INFO]  GL_ARB_direct_state_access
[INFO]  GL_ARB_draw_buffers
[INFO]  GL_ARB_draw_buffers_blend
[INFO]  GL_ARB_draw_indirect
[INFO]  GL_ARB_draw_elements_base_vertex
[INFO]  GL_ARB_draw_instanced
[INFO]  GL_ARB_enhanced_layouts
[INFO]  GL_ARB_ES2_compatibility
[INFO]  GL_ARB_ES3_compatibility
[INFO]  GL_ARB_ES3_1_compatibility
[INFO]  GL_ARB_ES3_2_compatibility
[INFO]  GL_ARB_explicit_attrib_location
[INFO]  GL_ARB_explicit_uniform_location
[INFO]  GL_ARB_fragment_coord_conventions
[INFO]  GL_ARB_fragment_layer_viewport
[INFO]  GL_ARB_fragment_program
[INFO]  GL_ARB_fragment_program_shadow
[INFO]  GL_ARB_fragment_shader
[INFO]  GL_ARB_fragment_shader_interlock
[INFO]  GL_ARB_framebuffer_no_attachments
[INFO]  GL_ARB_framebuffer_object
[INFO]  GL_ARB_framebuffer_sRGB
[INFO]  GL_ARB_geometry_shader4
[INFO]  GL_ARB_get_program_binary
[INFO]  GL_ARB_get_texture_sub_image
[INFO]  GL_ARB_gl_spirv
[INFO]  GL_ARB_gpu_shader5
[INFO]  GL_ARB_gpu_shader_fp64
[INFO]  GL_ARB_gpu_shader_int64
[INFO]  GL_ARB_half_float_pixel
[INFO]  GL_ARB_half_float_vertex
[INFO]  GL_ARB_imaging
[INFO]  GL_ARB_indirect_parameters
[INFO]  GL_ARB_instanced_arrays
[INFO]  GL_ARB_internalformat_query
[INFO]  GL_ARB_internalformat_query2
[INFO]  GL_ARB_invalidate_subdata
[INFO]  GL_ARB_map_buffer_alignment
[INFO]  GL_ARB_map_buffer_range
[INFO]  GL_ARB_multi_bind
[INFO]  GL_ARB_multi_draw_indirect
[INFO]  GL_ARB_multisample
[INFO]  GL_ARB_multitexture
[INFO]  GL_ARB_occlusion_query
[INFO]  GL_ARB_occlusion_query2
[INFO]  GL_ARB_parallel_shader_compile
[INFO]  GL_ARB_pipeline_statistics_query
[INFO]  GL_ARB_pixel_buffer_object
[INFO]  GL_ARB_point_parameters
[INFO]  GL_ARB_point_sprite
[INFO]  GL_ARB_post_depth_coverage
[INFO]  GL_ARB_program_interface_query
[INFO]  GL_ARB_provoking_vertex
[INFO]  GL_ARB_query_buffer_object
[INFO]  GL_ARB_robust_buffer_access_behavior
[INFO]  GL_ARB_robustness
[INFO]  GL_ARB_sample_locations
[INFO]  GL_ARB_sample_shading
[INFO]  GL_ARB_sampler_objects
[INFO]  GL_ARB_seamless_cube_map
[INFO]  GL_ARB_seamless_cubemap_per_texture
[INFO]  GL_ARB_separate_shader_objects
[INFO]  GL_ARB_shader_atomic_counter_ops
[INFO]  GL_ARB_shader_atomic_counters
[INFO]  GL_ARB_shader_ballot
[INFO]  GL_ARB_shader_bit_encoding
[INFO]  GL_ARB_shader_clock
[INFO]  GL_ARB_shader_draw_parameters
[INFO]  GL_ARB_shader_group_vote
[INFO]  GL_ARB_shader_image_load_store
[INFO]  GL_ARB_shader_image_size
[INFO]  GL_ARB_shader_objects
[INFO]  GL_ARB_shader_precision
[INFO]  GL_ARB_shader_storage_buffer_object
[INFO]  GL_ARB_shader_subroutine
[INFO]  GL_ARB_shader_texture_image_samples
[INFO]  GL_ARB_shader_texture_lod
[INFO]  GL_ARB_shading_language_100
[INFO]  GL_ARB_shader_viewport_layer_array
[INFO]  GL_ARB_shading_language_420pack
[INFO]  GL_ARB_shading_language_include
[INFO]  GL_ARB_shading_language_packing
[INFO]  GL_ARB_shadow
[INFO]  GL_ARB_sparse_buffer
[INFO]  GL_ARB_sparse_texture
[INFO]  GL_ARB_sparse_texture2
[INFO]  GL_ARB_sparse_texture_clamp
[INFO]  GL_ARB_stencil_texturing
[INFO]  GL_ARB_sync
[INFO]  GL_ARB_tessellation_shader
[INFO]  GL_ARB_texture_barrier
[INFO]  GL_ARB_texture_border_clamp
[INFO]  GL_ARB_texture_buffer_object
[INFO]  GL_ARB_texture_buffer_object_rgb32
[INFO]  GL_ARB_texture_buffer_range
[INFO]  GL_ARB_texture_compression
[INFO]  GL_ARB_texture_compression_bptc
[INFO]  GL_ARB_texture_compression_rgtc
[INFO]  GL_ARB_texture_cube_map
[INFO]  GL_ARB_texture_cube_map_array
[INFO]  GL_ARB_texture_env_add
[INFO]  GL_ARB_texture_env_combine
[INFO]  GL_ARB_texture_env_crossbar
[INFO]  GL_ARB_texture_env_dot3
[INFO]  GL_ARB_texture_filter_minmax
[INFO]  GL_ARB_texture_float
[INFO]  GL_ARB_texture_gather
[INFO]  GL_ARB_texture_mirror_clamp_to_edge
[INFO]  GL_ARB_texture_mirrored_repeat
[INFO]  GL_ARB_texture_multisample
[INFO]  GL_ARB_texture_non_power_of_two
[INFO]  GL_ARB_texture_query_levels
[INFO]  GL_ARB_texture_query_lod
[INFO]  GL_ARB_texture_rectangle
[INFO]  GL_ARB_texture_rg
[INFO]  GL_ARB_texture_rgb10_a2ui
[INFO]  GL_ARB_texture_stencil8
[INFO]  GL_ARB_texture_storage
[INFO]  GL_ARB_texture_storage_multisample
[INFO]  GL_ARB_texture_swizzle
[INFO]  GL_ARB_texture_view
[INFO]  GL_ARB_timer_query
[INFO]  GL_ARB_transform_feedback2
[INFO]  GL_ARB_transform_feedback3
[INFO]  GL_ARB_transform_feedback_instanced
[INFO]  GL_ARB_transform_feedback_overflow_query
[INFO]  GL_ARB_transpose_matrix
[INFO]  GL_ARB_uniform_buffer_object
[INFO]  GL_ARB_vertex_array_bgra
[INFO]  GL_ARB_vertex_array_object
[INFO]  GL_ARB_vertex_attrib_64bit
[INFO]  GL_ARB_vertex_attrib_binding
[INFO]  GL_ARB_vertex_buffer_object
[INFO]  GL_ARB_vertex_program
[INFO]  GL_ARB_vertex_shader
[INFO]  GL_ARB_vertex_type_10f_11f_11f_rev
[INFO]  GL_ARB_vertex_type_2_10_10_10_rev
[INFO]  GL_ARB_viewport_array
[INFO]  GL_ARB_window_pos
[INFO]  GL_ATI_draw_buffers
[INFO]  GL_ATI_texture_float
[INFO]  GL_ATI_texture_mirror_once
[INFO]  GL_S3_s3tc
[INFO]  GL_EXT_texture_env_add
[INFO]  GL_EXT_abgr
[INFO]  GL_EXT_bgra
[INFO]  GL_EXT_bindable_uniform
[INFO]  GL_EXT_blend_color
[INFO]  GL_EXT_blend_equation_separate
[INFO]  GL_EXT_blend_func_separate
[INFO]  GL_EXT_blend_minmax
[INFO]  GL_EXT_blend_subtract
[INFO]  GL_EXT_compiled_vertex_array
[INFO]  GL_EXT_Cg_shader
[INFO]  GL_EXT_depth_bounds_test
[INFO]  GL_EXT_direct_state_access
[INFO]  GL_EXT_draw_buffers2
[INFO]  GL_EXT_draw_instanced
[INFO]  GL_EXT_draw_range_elements
[INFO]  GL_EXT_fog_coord
[INFO]  GL_EXT_framebuffer_blit
[INFO]  GL_EXT_framebuffer_multisample
[INFO]  GL_EXTX_framebuffer_mixed_formats
[INFO]  GL_EXT_framebuffer_multisample_blit_scaled
[INFO]  GL_EXT_framebuffer_object
[INFO]  GL_EXT_framebuffer_sRGB
[INFO]  GL_EXT_geometry_shader4
[INFO]  GL_EXT_gpu_program_parameters
[INFO]  GL_EXT_gpu_shader4
[INFO]  GL_EXT_multi_draw_arrays
[INFO]  GL_EXT_packed_depth_stencil
[INFO]  GL_EXT_packed_float
[INFO]  GL_EXT_packed_pixels
[INFO]  GL_EXT_pixel_buffer_object
[INFO]  GL_EXT_point_parameters
[INFO]  GL_EXT_polygon_offset_clamp
[INFO]  GL_EXT_post_depth_coverage
[INFO]  GL_EXT_provoking_vertex
[INFO]  GL_EXT_raster_multisample
[INFO]  GL_EXT_rescale_normal
[INFO]  GL_EXT_secondary_color
[INFO]  GL_EXT_separate_shader_objects
[INFO]  GL_EXT_separate_specular_color
[INFO]  GL_EXT_shader_image_load_formatted
[INFO]  GL_EXT_shader_image_load_store
[INFO]  GL_EXT_shader_integer_mix
[INFO]  GL_EXT_shadow_funcs
[INFO]  GL_EXT_sparse_texture2
[INFO]  GL_EXT_stencil_two_side
[INFO]  GL_EXT_stencil_wrap
[INFO]  GL_EXT_texture3D
[INFO]  GL_EXT_texture_array
[INFO]  GL_EXT_texture_buffer_object
[INFO]  GL_EXT_texture_compression_dxt1
[INFO]  GL_EXT_texture_compression_latc
[INFO]  GL_EXT_texture_compression_rgtc
[INFO]  GL_EXT_texture_compression_s3tc
[INFO]  GL_EXT_texture_cube_map
[INFO]  GL_EXT_texture_edge_clamp
[INFO]  GL_EXT_texture_env_combine
[INFO]  GL_EXT_texture_env_dot3
[INFO]  GL_EXT_texture_filter_anisotropic
[INFO]  GL_EXT_texture_filter_minmax
[INFO]  GL_EXT_texture_integer
[INFO]  GL_EXT_texture_lod
[INFO]  GL_EXT_texture_lod_bias
[INFO]  GL_EXT_texture_mirror_clamp
[INFO]  GL_EXT_texture_object
[INFO]  GL_EXT_texture_shared_exponent
[INFO]  GL_EXT_texture_sRGB
[INFO]  GL_EXT_texture_sRGB_decode
[INFO]  GL_EXT_texture_storage
[INFO]  GL_EXT_texture_swizzle
[INFO]  GL_EXT_timer_query
[INFO]  GL_EXT_transform_feedback2
[INFO]  GL_EXT_vertex_array
[INFO]  GL_EXT_vertex_array_bgra
[INFO]  GL_EXT_vertex_attrib_64bit
[INFO]  GL_EXT_window_rectangles
[INFO]  GL_EXT_import_sync_object
[INFO]  GL_IBM_rasterpos_clip
[INFO]  GL_IBM_texture_mirrored_repeat
[INFO]  GL_KHR_context_flush_control
[INFO]  GL_KHR_debug
[INFO]  GL_EXT_memory_object
[INFO]  GL_EXT_memory_object_win32
[INFO]  GL_EXT_win32_keyed_mutex
[INFO]  GL_KHR_no_error
[INFO]  GL_KHR_robust_buffer_access_behavior
[INFO]  GL_KHR_robustness
[INFO]  GL_EXT_semaphore
[INFO]  GL_EXT_semaphore_win32
[INFO]  GL_KTX_buffer_region
[INFO]  GL_NV_alpha_to_coverage_dither_control
[INFO]  GL_NV_bindless_multi_draw_indirect
[INFO]  GL_NV_bindless_multi_draw_indirect_count
[INFO]  GL_NV_bindless_texture
[INFO]  GL_NV_blend_equation_advanced
[INFO]  GL_NV_blend_equation_advanced_coherent
[INFO]  GL_NVX_blend_equation_advanced_multi_draw_buffers
[INFO]  GL_NV_blend_square
[INFO]  GL_NV_clip_space_w_scaling
[INFO]  GL_NV_command_list
[INFO]  GL_NV_compute_program5
[INFO]  GL_NV_conditional_render
[INFO]  GL_NV_conservative_raster
[INFO]  GL_NV_conservative_raster_dilate
[INFO]  GL_NV_conservative_raster_pre_snap_triangles
[INFO]  GL_NV_copy_depth_to_color
[INFO]  GL_NV_copy_image
[INFO]  GL_NV_depth_buffer_float
[INFO]  GL_NV_depth_clamp
[INFO]  GL_NV_draw_texture
[INFO]  GL_NV_draw_vulkan_image
[INFO]  GL_NV_ES1_1_compatibility
[INFO]  GL_NV_ES3_1_compatibility
[INFO]  GL_NV_explicit_multisample
[INFO]  GL_NV_fence
[INFO]  GL_NV_fill_rectangle
[INFO]  GL_NV_float_buffer
[INFO]  GL_NV_fog_distance
[INFO]  GL_NV_fragment_coverage_to_color
[INFO]  GL_NV_fragment_program
[INFO]  GL_NV_fragment_program_option
[INFO]  GL_NV_fragment_program2
[INFO]  GL_NV_fragment_shader_interlock
[INFO]  GL_NV_framebuffer_mixed_samples
[INFO]  GL_NV_framebuffer_multisample_coverage
[INFO]  GL_NV_geometry_shader4
[INFO]  GL_NV_geometry_shader_passthrough
[INFO]  GL_NV_gpu_program4
[INFO]  GL_NV_internalformat_sample_query
[INFO]  GL_NV_gpu_program4_1
[INFO]  GL_NV_gpu_program5
[INFO]  GL_NV_gpu_program5_mem_extended
[INFO]  GL_NV_gpu_program_fp64
[INFO]  GL_NV_gpu_shader5
[INFO]  GL_NV_half_float
[INFO]  GL_NV_light_max_exponent
[INFO]  GL_NV_multisample_coverage
[INFO]  GL_NV_multisample_filter_hint
[INFO]  GL_NV_occlusion_query
[INFO]  GL_NV_packed_depth_stencil
[INFO]  GL_NV_parameter_buffer_object
[INFO]  GL_NV_parameter_buffer_object2
[INFO]  GL_NV_path_rendering
[INFO]  GL_NV_path_rendering_shared_edge
[INFO]  GL_NV_pixel_data_range
[INFO]  GL_NV_point_sprite
[INFO]  GL_NV_primitive_restart
[INFO]  GL_NV_register_combiners
[INFO]  GL_NV_register_combiners2
[INFO]  GL_NV_sample_locations
[INFO]  GL_NV_sample_mask_override_coverage
[INFO]  GL_NV_shader_atomic_counters
[INFO]  GL_NV_shader_atomic_float
[INFO]  GL_NV_shader_atomic_float64
[INFO]  GL_NV_shader_atomic_fp16_vector
[INFO]  GL_NV_shader_atomic_int64
[INFO]  GL_NV_shader_buffer_load
[INFO]  GL_NV_shader_storage_buffer_object
[INFO]  GL_NV_stereo_view_rendering
[INFO]  GL_NV_texgen_reflection
[INFO]  GL_NV_texture_barrier
[INFO]  GL_NV_texture_compression_vtc
[INFO]  GL_NV_texture_env_combine4
[INFO]  GL_NV_texture_multisample
[INFO]  GL_NV_texture_rectangle
[INFO]  GL_NV_texture_shader
[INFO]  GL_NV_texture_shader2
[INFO]  GL_NV_texture_shader3
[INFO]  GL_NV_transform_feedback
[INFO]  GL_NV_transform_feedback2
[INFO]  GL_NV_uniform_buffer_unified_memory
[INFO]  GL_NV_vertex_array_range
[INFO]  GL_NV_vertex_array_range2
[INFO]  GL_NV_vertex_attrib_integer_64bit
[INFO]  GL_NV_vertex_buffer_unified_memory
[INFO]  GL_NV_vertex_program
[INFO]  GL_NV_vertex_program1_1
[INFO]  GL_NV_vertex_program2
[INFO]  GL_NV_vertex_program2_option
[INFO]  GL_NV_vertex_program3
[INFO]  GL_NV_viewport_array2
[INFO]  GL_NV_viewport_swizzle
[INFO]  GL_NVX_conditional_render
[INFO]  GL_NVX_gpu_memory_info
[INFO]  GL_NVX_multigpu_info
[INFO]  GL_NVX_nvenc_interop
[INFO]  GL_NV_shader_thread_group
[INFO]  GL_NV_shader_thread_shuffle
[INFO]  GL_KHR_blend_equation_advanced
[INFO]  GL_KHR_blend_equation_advanced_coherent
[INFO]  GL_SGIS_generate_mipmap
[INFO]  GL_SGIS_texture_lod
[INFO]  GL_SGIX_depth_texture
[INFO]  GL_SGIX_shadow
[INFO]  GL_SUN_slice_accum
[INFO]  GL_WIN_swap_hint
[INFO]  WGL_EXT_swap_control
[INFO] [GL]: Using resolution 960x720
[INFO] [GL]: Default shader backend found: glsl.
[INFO] [Shader driver]: Using GLSL shader backend.
[INFO] [GLSL]: Checking GLSL shader support ...
[WARN] [GL]: Stock GLSL shaders will be used.
[INFO] [GLSL]: Found GLSL vertex shader.
[INFO] [GLSL]: Found GLSL fragment shader.
[INFO] [GLSL]: Linking GLSL program.
[INFO] [GLSL]: Found GLSL vertex shader.
[INFO] [GLSL]: Found GLSL fragment shader.
[INFO] [GLSL]: Linking GLSL program.
[INFO] [GLSL]: Found GLSL vertex shader.
[INFO] [GLSL]: Found GLSL fragment shader.
[INFO] [GLSL]: Linking GLSL program.
[INFO] [GLSL]: Found GLSL vertex shader.
[INFO] [GLSL]: Found GLSL fragment shader.
[INFO] [GLSL]: Linking GLSL program.
[INFO] [GLSL]: Found GLSL vertex shader.
[INFO] [GLSL]: Found GLSL fragment shader.
[INFO] [GLSL]: Linking GLSL program.
[INFO] [GLSL]: Found GLSL vertex shader.
[INFO] [GLSL]: Found GLSL fragment shader.
[INFO] [GLSL]: Linking GLSL program.
[INFO] [GLSL]: Found GLSL vertex shader.
[INFO] [GLSL]: Found GLSL fragment shader.
[INFO] [GLSL]: Linking GLSL program.
[INFO] [GLSL]: Found GLSL vertex shader.
[INFO] [GLSL]: Found GLSL fragment shader.
[INFO] [GLSL]: Linking GLSL program.
[INFO] [GL]: Using 4 textures.
[INFO] [GL]: Loaded 1 program(s).
[INFO] [GL]: Using GL_RGB565 for texture uploads.
[INFO] [XInput]: Found XInput v1.4.
[INFO] [XInput]: Found XInput v1.4.
[INFO] [DINPUT]: Enumerating joypads ...
[INFO] [DINPUT]: Done enumerating joypads ...
[INFO] [Joypad]: Found joypad driver: "dinput".
[INFO] [Font]: Using font rendering backend: freetype.
[INFO] XAudio2: Requesting 64 ms latency, using 64 ms latency.
[INFO] [Menu]: Found menu display driver: "menu_display_gl".
[INFO] [Config]: Saved new config to "U:\Games\RetroArch\retroarch.cfg".
[INFO] [Font]: Using font rendering backend: freetype.
[INFO] [Font]: Using font rendering backend: freetype.
[INFO] SRAM will not be saved.
[INFO] Loading history file: [U:\Games\RetroArch\content_history.lpl].
[INFO] Loading history file: [U:\Games\RetroArch\content_favorites.lpl].
[INFO] Loading history file: [U:\Games\RetroArch\content_music_history.lpl].
[INFO] Loading history file: [U:\Games\RetroArch\content_video_history.lpl].
[INFO] Loading history file: [U:\Games\RetroArch\content_image_history.lpl].
[INFO] [GL]: VSync => on
[INFO] [WGL]: wglSwapInterval(1)
[INFO] [GL]: VSync => on
[INFO] [WGL]: wglSwapInterval(1)
[INFO] [decompress] File 'U:\Games\RetroArch\info\info.zip.
[INFO] [decompress] File 'U:\Games\RetroArch\database\rdb\database-rdb.zip.
[INFO] [decompress] File 'U:\Games\RetroArch\cores\mednafen_pce_fast_libretro.dll.zip.
[INFO] Parsing CUE file 'U:\Games\RetroArch\test\Gate_of_Thunder_(NTSC-J)_[HCD2025].cue'...
[INFO] Found first data track on file 'U:\Games\RetroArch\test\GATE_OF_THUNDER_(NTSC-J)_[HCD2025].ISO+0'
[INFO] Reading first data track...
[INFO] Comparing with known magic numbers...
[INFO] Could not find compatible system.

And here’s the Application Error in Windows Event Log:

Faulting application name: retroarch_debug.exe, version: 0.0.0.0, time stamp: 0x599b3864
Faulting module name: retroarch_debug.exe, version: 0.0.0.0, time stamp: 0x599b3864
Exception code: 0xc0000005
Fault offset: 0x00000000000e09bd
Faulting process id: 0x3e2c
Faulting application start time: 0x01d32568add825da
Faulting application path: U:\Games\RetroArch\retroarch_debug.exe
Faulting module path: U:\Games\RetroArch\retroarch_debug.exe
Report Id: a77ef4db-2bc3-4391-8ec4-2a88cd4beb53
Faulting package full name: 
Faulting package-relative application ID:

Issue was resolved in the latest nightly (2017-09-23).

See: https://github.com/libretro/RetroArch/issues/5451