I have been suggesting to the Phoenix team that they integrate the emulators into the dashboard, as most of the emulators for the 360 havent had any updates in quite a while. so Swizzy over at realmodscene.com said that If i could get him a compilable with the XDK version of the source code, he would look into it.
So first question, is there anyone out there that can point me in the direction of every thing needed to compile RetroArch360, such as the libretro source for 360, and the emulator “modules” source for the 360, and the frontend gui for the 360. My idea is that aurora could put the actual emulator games in the game list, and play the roms natively. currently they have a new option to pull up the list of roms for an emulator, and launch a specific rom, but none of the emulators support this, and most of them havnt been updated in 1.5+years. I think if I can get these files to swizzy, then they will build libretro into aurora, which will mean easier updates for emulators, box art for emulator games, etc. And possibly an xdk based N64 emulator, which would be nice. Mupen64-360 for libxenon is nice, but it has its own issues, such as not reading fatx partitions, which means that you have to keep all of your roms on a fat32 usb drive. no one likes that. As said anyone who can point me in the direction of everything that is needed to compile retroarch360, other then the xdk of coarse, it would be appreciated.