RetroArch Android releases (v1.0.0.2)

Big new version coming up - check the OP. This is what the initial release should have been in hindsight. Hopefully it will take care of most of the major issues people have been having so I can return to whipping the PS3 and Wii versions back into shape.

Just tried it. Same result unfortunately.[/quote]

Yeah i just tried a sega cd game on my pc (linux) I guess the original filenames are fine. I know on PCE CD games it needed to be changed, figured it might of been the same for sega cd but nope. So sorry for the time wasted on changing the filenames.

I just tested the ntsc-u redump version of the game on the pc and it works just fine. so it’s either your copy or the 360.

While I won’t exclude the possibility that there is something wrong with my dump, I really doubt that’s the issue because like I said the “real” Genesis Plus GX for Wii runs it fine. It’s just the libretro port I’m having issues with. Also, I have tried it in RetroArch on both my Wii and my 360, so I don’t think it’s my 360.

While I won’t exclude the possibility that there is something wrong with my dump, I really doubt that’s the issue because like I said the “real” Genesis Plus GX for Wii runs it fine. It’s just the libretro port I’m having issues with. Also, I have tried it in RetroArch on both my Wii and my 360, so I don’t think it’s my 360.[/quote]

The problem with Genesis Plus GX’s CD loading function is that it is port-specific code - so whenever he adds something to it, I have to manually replicate it all with a few changes made to it so it fits the confines of libretro.

Anyway, I’m going to check out what the issue is here and hopefully increase Sega CD ISO compatibility that way. Just be patient - there’s only so much I can do in a single day.

I just tried the same image in RetroArch Phoenix and it works fine, so it must be a port-specific thing like you said. Of course I’ll be patient. :slight_smile:

Concerning donating devices, could one arrange so that you receive the device directly from the company, or does one have to receive the device first and then send it to you? Would an unused device be too much? Not saying that I will donate a device, but just checking.

I just tried the same image in RetroArch Phoenix and it works fine, so it must be a port-specific thing like you said. Of course I’ll be patient. :slight_smile:

Concerning donating devices, could one arrange so that you receive the device directly, or does one have to receive the device first and then send it to you? Would an unused device be too much? Not saying that I will donate a device, but just checking.[/quote]

Anything will go as long as I get it.

No, VBA Next is not going to support link cable functionality. I took all that crap out for a reason - it broke a lot of commercial games such as Sonic Advance 1 and 2.

Regarding TGB Dual - yes, I’ll look into porting that.

Regarding your performance problem - like I said before, VBA Next is not the fastest core around for ARM. A gpSP port would do a lot better there.

Regarding Gambatte - I honestly don’t know why you say it’s slow - it’s one of the fastest and most accurate Game Boy cores - it’s even fullspeed on my crappy Cortex A8 Allwinner tablet. What device do you have?[/quote]

Thank you for your answers.

The reason why I’m interested in link cable functionality is so that I can play strategic games like Pokemon as a sort of hotseat multiplayer game on my phone. My device is the Samsung Galaxy Note 2. I thought maybe Pokemon Trading Card Game 2 was slow because I used an English translation patch, but just now I tried playing a normal non-patched Pokemon Gold rom and it’s slow as well -both sound (there’s also static) and game speed. The PC version of Gambatte plays the games fine.

No, VBA Next is not going to support link cable functionality. I took all that crap out for a reason - it broke a lot of commercial games such as Sonic Advance 1 and 2.

Regarding TGB Dual - yes, I’ll look into porting that.

Regarding your performance problem - like I said before, VBA Next is not the fastest core around for ARM. A gpSP port would do a lot better there.

Regarding Gambatte - I honestly don’t know why you say it’s slow - it’s one of the fastest and most accurate Game Boy cores - it’s even fullspeed on my crappy Cortex A8 Allwinner tablet. What device do you have?[/quote]

Thank you for your answers.

The reason why I’m interested in link cable functionality is so that I can play strategic games like Pokemon as a sort of hotseat multiplayer game on my phone. My device is the Samsung Galaxy Note 2. I thought maybe Pokemon Trading Card Game 2 was slow because I used an English translation patch, but just now I tried playing a normal non-patched Pokemon Gold rom and it’s slow as well -both sound (there’s also static) and game speed. The PC version of Gambatte plays the games fine.[/quote]

I’ve never played that game - would have to check it out specifically.

I can’t really imagine a game running with bad performance on Gambatte - it’s about the fastest Game Boy emu around.

Anyway, I can try it.

Hi. First of all, let me just say this is the best emulator for the android.

Now here’s my problem:

It’s regarding the wonderswan emu. I can’t seem to run any games with it. I’ve tried wonderdroid and my games run fine. Games has the wsc extension. Or is the emu for the non color games?

We really screwed up with the Wonderswan core (or rather, me) - the same problems happen on Wii too.

Let me get that fixed up pronto.

We really screwed up with the Wonderswan core (or rather, me) - the same problems happen on Wii too.

Let me get that fixed up pronto.[/quote]

Oh i see. I thought i was the one who did something wrong.

Not a big deal though. It’s one of the least popular emulator anyway. But it’s still nice that it’s included.

Keep up the good work man. I would gladly pay 20$ for this app. This is so much better than most paid emulator available on google play

Edit: any chance of a saturn and n64 emulator? :slight_smile:

Someone around here has tested already r6 with hdmi output?

I read that something about 50hz games has been fixed, i wonder if this had solved anything with the slowdown issues on the big screen, cant wait to gohome and try!

PS: The new on screen controls are nice, but i think having a bigger d-pad would be nice

Cheers!!

EDIT: Now i can confirm that the problem is not having autoframeskip, tested snes9x emulator with autoframeskip=0 and found the same issue when connecting hmdi so…any chances for having autoframeskip on retroarch android? Heres hoping :slight_smile:

Honestly - you know what this means right? This means that HDMI-out on Android devices is laggy as hell to begin with - if it has ‘lag’ with frameskip 0 and it doesn’t when frameskip is on, then that leads to its own obvious conclusion. The fact that commercial games like Sonic CD run similarly laggy and bad only confirms this even more. Once again, Google is doing a pisspoor job here - just like they’re doing a pisspoor job with audio - it’s amazing howmuch they’re messing up with Android for such a big Fortune 500 company.

Anyway - I’m not sure whether we should impose this ban on frameskip or whether we should offer it. All I know is that I don’t want any timer code being run for every frame when I am not interested in any frameskip code - it should be completely - and I mean completely - optional so that it doesn’t mess up the static syncing.

Ok, i see its not easy to do, sorry for being too persistent about this. The idea of having a device that you can carry everywhere having all your emulators is very nice.

Anyways thanks for the quick responses, i´ll continue watching how the project evolves. Really, thanks for keeping the emulation scene alive!!

Cheers!!

EDIT: Sorry for posting this much and all this edits! My tablet got updated to Android 4.1.1 and when connecting hdmi every emulator works PERFECT!!!I´m going to be testing a lot more but maybe google really made something with the hdmi output in this version of its system. Hope it helps if someone finds any lag.

With this solved, this emulator is THE EMULATOR :stuck_out_tongue:

Ok, i see its not easy to do, sorry for being too persistent about this. The idea of having a device that you can carry everywhere having all your emulators is very nice.

Anyways thanks for the quick responses, i´ll continue watching how the project evolves. Really, thanks for keeping the emulation scene alive!!

Cheers!!

EDIT: Sorry for posting this much and all this edits! My tablet got updated to Android 4.1.1 and when connecting hdmi every emulator works PERFECT!!!I´m going to be testing a lot more but maybe google really made something with the hdmi output in this version of its system. Hope it helps if someone finds any lag.

With this solved, this emulator is THE EMULATOR :P[/quote]

That’s cool to hear - would be good to see it confirmed by more people that Android 4.1 fixes it.

Thanks for the feedback. I’m continuing to work on them, they still need quite a bit of tweaking.

Anybody on Android 2.3 right now -

please test this out for me - it’s the newest version of RetroArch that should be Android 2.3 compatible. Has been tested on an HTC HD2 but I want to make sure it works with a more mainstream device first (rather than something that was originally a Windows Mobile device) before I push it out.

https://anonfiles.com/file/478271612...639fcf9bb77597

If it works for you, then I’m pushing this out to Google Play tomorrow.

Thanks in advance.

File does not exist.

File does not exist.[/quote]

https://anonfiles.com/file/478271612a775800b3639fcf9bb77597

Squarepusher failed to copy-paste the link properly - here’s the fixed link

Source: http://forum.xda-developers.com/showthread.php?p=37368489

Oh and by the way, I got my damage-repaired HTC Desire Z on Gingerbread now so I will report back once I’ve tested it out. :slight_smile:

I test it on my Android TV box(1GHz A8 single core CPU,mali400 GPU), and I found that when I disabled touchscreen overlay, Resident Evil 3 ran at full speed. Quite amazing! But when I enabled touchscreen overlay, the game ran at a very poor speed, just like a crap.

And here is an input bug for Android TV box users: when I try to map USB joypad keys, everytime when I select a button to map, the soft keyboard jumps out and I can not input the joypad keys because I need to exit the soft keyboard with right click, which causes the value of right click become the button I need to input. If I press the button on the joypad, the soft keyboard jumps out again. This keep me from mapping any keys except direction keys. So, can you code other mapping method, something like NEO.emu ?