Hello!
I have a Wandboard Quad which currently runs Arch Linux ARM. Today I was trying to compile very basic version of RetroArch for it: with RGUI and single bnes core. After some trial and error, I finally managed to compile RetroArch from AUR using custom PKGBUILD.
Well, now it certainly works… though very slow (tested with Super Mario using bluetooth keyboard) and HDMI console glitches through emulator screen. Every key pressed actually goes to console underneath emulator screen and briefly flashes through it. Retroarch.cfg is default one, with video_threaded = false, and RetroArch was compiled with following features:
./configure --prefix=/usr --enable-gles --disable-x11 --disable-vg --disable-xvideo --disable-ffmpeg --enable-neon --enable-floathard --enable-fbo --enable-vivante_fbdev --enable-freetype --disable-sdl --disable-kms
As far as I know, Lakka supports i.MX6 platfroms, including Wandvoard. There are even nightly builds for Wandboard. Unfortunately, digging through Lakka git repository, I couldn’t find configure string and retroarch.cfg that is used to compile Lakka’s RetroArch for Wandboard platform. They are generated on the fly with set of scripts based on Wandboard project’s options.
Can somebody provide me with configure string and retroarch.cfg that Lakka uses to compile RetroArch for Wandboard? Also, any suggestions on why NES emulation ran so slow and with glitchy HDMI output?