RetroArch consistently crashes when loading one game after another

When I boot RetroArch up, it typically will launch whatever content just fine the first time. But once I try switching to something else it very consistently fails and crashes. This happens whether I specifically close content beforehand. It doesn’t happen if I select the restart RetroArch option in between attempts at loading content.

EDIT: I did a bit more testing and it seems to be an issue with, once having already launched one game, launching the next one with a preset shader? That’s the best I can figure out, anyway. Seems fine for the first game to have a preset shader, and the issue doesn’t really occur when I switch to content without a preset shader. Here’s a link to a log where it crashed while switching from Chrono Trigger to Super Mario World (while closing content in between): https://pastebin.com/FvXPGnBJ

I’ve heard of people having this issue with vulkan+slang shaders, though we haven’t been able to pin down the actual cause. Does the same thing happen with the glcore video driver + slang shaders? If so, that would strongly suggest it’s an issue with the glslang library rather than the driver itself.

I switched to the glcore video driver, used the same slang shader, and attempted the same switch and it still crashed. Here’s another log if it helps: https://pastebin.com/vckcsiQ5

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Hello, i can’t load anygame on flycast for win, was working yesterday, and now i didnt do anything different but for some how cant get any flycast game working. the other cores works fine. i fresh install retroarch again, installed the bioses on DC, but every single try i get the same Error here is the log https://pastebin.com/pYdj6fs5

could anyone give me some advice? thanks

That should be fixed now if you re-download the core.

Still happens for me on any core where I use a slang shader, and load another game after close using windows 10. No problem when using linux mint.