I updated databases and scanned my folders with CHD games since 1.6.8 is supposed to support scanning them now. They’ve been working fine since the cores started supporting them. It scanned the PC Engine games okay, but it crashed in the middle of scanning Playstation. I ran it a few times and it crashed in different places.
[INFO] Environ SET_PIXEL_FORMAT: RGB565.
[INFO] Redirecting save file to "D:\emulation\RetroArch\saves\.srm".
[INFO] Redirecting savestate to "D:\emulation\RetroArch\states\.state".
[INFO] Version of libretro API: 1
[INFO] Compiled against API: 1
[INFO] [Audio]: Set audio input rate to: 29970.03 Hz.
[INFO] [Video]: Video @ 1600x1200
[INFO] [GL]: Found GL context: wgl
[INFO] [GL]: Detecting screen resolution 2560x1440.
[INFO] [WGL]: wglSwapInterval(0)
[INFO] [GL]: Vendor: NVIDIA Corporation, Renderer: GeForce GTX 970/PCIe/SSE2.
[INFO] [GL]: Version: 4.6.0 NVIDIA 388.13.
[INFO] [GL]: Using ARB_sync to reduce latency.
[INFO] [GL]: Supported extensions:
[INFO] GL_AMD_multi_draw_indirect
[INFO] GL_AMD_seamless_cubemap_per_texture
[INFO] GL_AMD_vertex_shader_viewport_index
[INFO] GL_AMD_vertex_shader_layer
[INFO] GL_ARB_arrays_of_arrays
[INFO] GL_ARB_base_instance
[INFO] GL_ARB_bindless_texture
[INFO] GL_ARB_blend_func_extended
[INFO] GL_ARB_buffer_storage
[INFO] GL_ARB_clear_buffer_object
[INFO] GL_ARB_clear_texture
[INFO] GL_ARB_clip_control
[INFO] GL_ARB_color_buffer_float
[INFO] GL_ARB_compatibility
[INFO] GL_ARB_compressed_texture_pixel_storage
[INFO] GL_ARB_conservative_depth
[INFO] GL_ARB_compute_shader
[INFO] GL_ARB_compute_variable_group_size
[INFO] GL_ARB_conditional_render_inverted
[INFO] GL_ARB_copy_buffer
[INFO] GL_ARB_copy_image
[INFO] GL_ARB_cull_distance
[INFO] GL_ARB_debug_output
[INFO] GL_ARB_depth_buffer_float
[INFO] GL_ARB_depth_clamp
[INFO] GL_ARB_depth_texture
[INFO] GL_ARB_derivative_control
[INFO] GL_ARB_direct_state_access
[INFO] GL_ARB_draw_buffers
[INFO] GL_ARB_draw_buffers_blend
[INFO] GL_ARB_draw_indirect
[INFO] GL_ARB_draw_elements_base_vertex
[INFO] GL_ARB_draw_instanced
[INFO] GL_ARB_enhanced_layouts
[INFO] GL_ARB_ES2_compatibility
[INFO] GL_ARB_ES3_compatibility
[INFO] GL_ARB_ES3_1_compatibility
[INFO] GL_ARB_ES3_2_compatibility
[INFO] GL_ARB_explicit_attrib_location
[INFO] GL_ARB_explicit_uniform_location
[INFO] GL_ARB_fragment_coord_conventions
[INFO] GL_ARB_fragment_layer_viewport
[INFO] GL_ARB_fragment_program
[INFO] GL_ARB_fragment_program_shadow
[INFO] GL_ARB_fragment_shader
[INFO] GL_ARB_fragment_shader_interlock
[INFO] GL_ARB_framebuffer_no_attachments
[INFO] GL_ARB_framebuffer_object
[INFO] GL_ARB_framebuffer_sRGB
[INFO] GL_ARB_geometry_shader4
[INFO] GL_ARB_get_program_binary
[INFO] GL_ARB_get_texture_sub_image
[INFO] GL_ARB_gl_spirv
[INFO] GL_ARB_gpu_shader5
[INFO] GL_ARB_gpu_shader_fp64
[INFO] GL_ARB_gpu_shader_int64
[INFO] GL_ARB_half_float_pixel
[INFO] GL_ARB_half_float_vertex
[INFO] GL_ARB_imaging
[INFO] GL_ARB_indirect_parameters
[INFO] GL_ARB_instanced_arrays
[INFO] GL_ARB_internalformat_query
[INFO] GL_ARB_internalformat_query2
[INFO] GL_ARB_invalidate_subdata
[INFO] GL_ARB_map_buffer_alignment
[INFO] GL_ARB_map_buffer_range
[INFO] GL_ARB_multi_bind
[INFO] GL_ARB_multi_draw_indirect
[INFO] GL_ARB_multisample
[INFO] GL_ARB_multitexture
[INFO] GL_ARB_occlusion_query
[INFO] GL_ARB_occlusion_query2
[INFO] GL_ARB_parallel_shader_compile
[INFO] GL_ARB_pipeline_statistics_query
[INFO] GL_ARB_pixel_buffer_object
[INFO] GL_ARB_point_parameters
[INFO] GL_ARB_point_sprite
[INFO] GL_ARB_polygon_offset_clamp
[INFO] GL_ARB_post_depth_coverage
[INFO] GL_ARB_program_interface_query
[INFO] GL_ARB_provoking_vertex
[INFO] GL_ARB_query_buffer_object
[INFO] GL_ARB_robust_buffer_access_behavior
[INFO] GL_ARB_robustness
[INFO] GL_ARB_sample_locations
[INFO] GL_ARB_sample_shading
[INFO] GL_ARB_sampler_objects
[INFO] GL_ARB_seamless_cube_map
[INFO] GL_ARB_seamless_cubemap_per_texture
[INFO] GL_ARB_separate_shader_objects
[INFO] GL_ARB_shader_atomic_counter_ops
[INFO] GL_ARB_shader_atomic_counters
[INFO] GL_ARB_shader_ballot
[INFO] GL_ARB_shader_bit_encoding
[INFO] GL_ARB_shader_clock
[INFO] GL_ARB_shader_draw_parameters
[INFO] GL_ARB_shader_group_vote
[INFO] GL_ARB_shader_image_load_store
[INFO] GL_ARB_shader_image_size
[INFO] GL_ARB_shader_objects
[INFO] GL_ARB_shader_precision
[INFO] GL_ARB_shader_storage_buffer_object
[INFO] GL_ARB_shader_subroutine
[INFO] GL_ARB_shader_texture_image_samples
[INFO] GL_ARB_shader_texture_lod
[INFO] GL_ARB_shading_language_100
[INFO] GL_ARB_shader_viewport_layer_array
[INFO] GL_ARB_shading_language_420pack
[INFO] GL_ARB_shading_language_include
[INFO] GL_ARB_shading_language_packing
[INFO] GL_ARB_shadow
[INFO] GL_ARB_sparse_buffer
[INFO] GL_ARB_sparse_texture
[INFO] GL_ARB_sparse_texture2
[INFO] GL_ARB_sparse_texture_clamp
[INFO] GL_ARB_spirv_extensions
[INFO] GL_ARB_stencil_texturing
[INFO] GL_ARB_sync
[INFO] GL_ARB_tessellation_shader
[INFO] GL_ARB_texture_barrier
[INFO] GL_ARB_texture_border_clamp
[INFO] GL_ARB_texture_buffer_object
[INFO] GL_ARB_texture_buffer_object_rgb32
[INFO] GL_ARB_texture_buffer_range
[INFO] GL_ARB_texture_compression
[INFO] GL_ARB_texture_compression_bptc
[INFO] GL_ARB_texture_compression_rgtc
[INFO] GL_ARB_texture_cube_map
[INFO] GL_ARB_texture_cube_map_array
[INFO] GL_ARB_texture_env_add
[INFO] GL_ARB_texture_env_combine
[INFO] GL_ARB_texture_env_crossbar
[INFO] GL_ARB_texture_env_dot3
[INFO] GL_ARB_texture_filter_anisotropic
[INFO] GL_ARB_texture_filter_minmax
[INFO] GL_ARB_texture_float
[INFO] GL_ARB_texture_gather
[INFO] GL_ARB_texture_mirror_clamp_to_edge
[INFO] GL_ARB_texture_mirrored_repeat
[INFO] GL_ARB_texture_multisample
[INFO] GL_ARB_texture_non_power_of_two
[INFO] GL_ARB_texture_query_levels
[INFO] GL_ARB_texture_query_lod
[INFO] GL_ARB_texture_rectangle
[INFO] GL_ARB_texture_rg
[INFO] GL_ARB_texture_rgb10_a2ui
[INFO] GL_ARB_texture_stencil8
[INFO] GL_ARB_texture_storage
[INFO] GL_ARB_texture_storage_multisample
[INFO] GL_ARB_texture_swizzle
[INFO] GL_ARB_texture_view
[INFO] GL_ARB_timer_query
[INFO] GL_ARB_transform_feedback2
[INFO] GL_ARB_transform_feedback3
[INFO] GL_ARB_transform_feedback_instanced
[INFO] GL_ARB_transform_feedback_overflow_query
[INFO] GL_ARB_transpose_matrix
[INFO] GL_ARB_uniform_buffer_object
[INFO] GL_ARB_vertex_array_bgra
[INFO] GL_ARB_vertex_array_object
[INFO] GL_ARB_vertex_attrib_64bit
[INFO] GL_ARB_vertex_attrib_binding
[INFO] GL_ARB_vertex_buffer_object
[INFO] GL_ARB_vertex_program
[INFO] GL_ARB_vertex_shader
[INFO] GL_ARB_vertex_type_10f_11f_11f_rev
[INFO] GL_ARB_vertex_type_2_10_10_10_rev
[INFO] GL_ARB_viewport_array
[INFO] GL_ARB_window_pos
[INFO] GL_ATI_draw_buffers
[INFO] GL_ATI_texture_float
[INFO] GL_ATI_texture_mirror_once
[INFO] GL_S3_s3tc
[INFO] GL_EXT_texture_env_add
[INFO] GL_EXT_abgr
[INFO] GL_EXT_bgra
[INFO] GL_EXT_bindable_uniform
[INFO] GL_EXT_blend_color
[INFO] GL_EXT_blend_equation_separate
[INFO] GL_EXT_blend_func_separate
[INFO] GL_EXT_blend_minmax
[INFO] GL_EXT_blend_subtract
[INFO] GL_EXT_compiled_vertex_array
[INFO] GL_EXT_Cg_shader
[INFO] GL_EXT_depth_bounds_test
[INFO] GL_EXT_direct_state_access
[INFO] GL_EXT_draw_buffers2
[INFO] GL_EXT_draw_instanced
[INFO] GL_EXT_draw_range_elements
[INFO] GL_EXT_fog_coord
[INFO] GL_EXT_framebuffer_blit
[INFO] GL_EXT_framebuffer_multisample
[INFO] GL_EXTX_framebuffer_mixed_formats
[INFO] GL_EXT_framebuffer_multisample_blit_scaled
[INFO] GL_EXT_framebuffer_object
[INFO] GL_EXT_framebuffer_sRGB
[INFO] GL_EXT_geometry_shader4
[INFO] GL_EXT_gpu_program_parameters
[INFO] GL_EXT_gpu_shader4
[INFO] GL_EXT_multi_draw_arrays
[INFO] GL_EXT_packed_depth_stencil
[INFO] GL_EXT_packed_float
[INFO] GL_EXT_packed_pixels
[INFO] GL_EXT_pixel_buffer_object
[INFO] GL_EXT_point_parameters
[INFO] GL_EXT_polygon_offset_clamp
[INFO] GL_EXT_post_depth_coverage
[INFO] GL_EXT_provoking_vertex
[INFO] GL_EXT_raster_multisample
[INFO] GL_EXT_rescale_normal
[INFO] GL_EXT_secondary_color
[INFO] GL_EXT_separate_shader_objects
[INFO] GL_EXT_separate_specular_color
[INFO] GL_EXT_shader_image_load_formatted
[INFO] GL_EXT_shader_image_load_store
[INFO] GL_EXT_shader_integer_mix
[INFO] GL_EXT_shadow_funcs
[INFO] GL_EXT_sparse_texture2
[INFO] GL_EXT_stencil_two_side
[INFO] GL_EXT_stencil_wrap
[INFO] GL_EXT_texture3D
[INFO] GL_EXT_texture_array
[INFO] GL_EXT_texture_buffer_object
[INFO] GL_EXT_texture_compression_dxt1
[INFO] GL_EXT_texture_compression_latc
[INFO] GL_EXT_texture_compression_rgtc
[INFO] GL_EXT_texture_compression_s3tc
[INFO] GL_EXT_texture_cube_map
[INFO] GL_EXT_texture_edge_clamp
[INFO] GL_EXT_texture_env_combine
[INFO] GL_EXT_texture_env_dot3
[INFO] GL_EXT_texture_filter_anisotropic
[INFO] GL_EXT_texture_filter_minmax
[INFO] GL_EXT_texture_integer
[INFO] GL_EXT_texture_lod
[INFO] GL_EXT_texture_lod_bias
[INFO] GL_EXT_texture_mirror_clamp
[INFO] GL_EXT_texture_object
[INFO] GL_EXT_texture_shared_exponent
[INFO] GL_EXT_texture_sRGB
[INFO] GL_EXT_texture_sRGB_decode
[INFO] GL_EXT_texture_storage
[INFO] GL_EXT_texture_swizzle
[INFO] GL_EXT_timer_query
[INFO] GL_EXT_transform_feedback2
[INFO] GL_EXT_vertex_array
[INFO] GL_EXT_vertex_array_bgra
[INFO] GL_EXT_vertex_attrib_64bit
[INFO] GL_EXT_window_rectangles
[INFO] GL_EXT_import_sync_object
[INFO] GL_IBM_rasterpos_clip
[INFO] GL_IBM_texture_mirrored_repeat
[INFO] GL_KHR_context_flush_control
[INFO] GL_KHR_debug
[INFO] GL_EXT_memory_object
[INFO] GL_EXT_memory_object_win32
[INFO] GL_EXT_win32_keyed_mutex
[INFO] GL_KHR_parallel_shader_compile
[INFO] GL_KHR_no_error
[INFO] GL_KHR_robust_buffer_access_behavior
[INFO] GL_KHR_robustness
[INFO] GL_EXT_semaphore
[INFO] GL_EXT_semaphore_win32
[INFO] GL_KTX_buffer_region
[INFO] GL_NV_alpha_to_coverage_dither_control
[INFO] GL_NV_bindless_multi_draw_indirect
[INFO] GL_NV_bindless_multi_draw_indirect_count
[INFO] GL_NV_bindless_texture
[INFO] GL_NV_blend_equation_advanced
[INFO] GL_NV_blend_equation_advanced_coherent
[INFO] GL_NV_blend_minmax_factor
[INFO] GL_NV_blend_square
[INFO] GL_NV_command_list
[INFO] GL_NV_compute_program5
[INFO] GL_NV_conditional_render
[INFO] GL_NV_conservative_raster
[INFO] GL_NV_conservative_raster_dilate
[INFO] GL_NV_copy_depth_to_color
[INFO] GL_NV_copy_image
[INFO] GL_NV_depth_buffer_float
[INFO] GL_NV_depth_clamp
[INFO] GL_NV_draw_texture
[INFO] GL_NV_draw_vulkan_image
[INFO] GL_NV_ES1_1_compatibility
[INFO] GL_NV_ES3_1_compatibility
[INFO] GL_NV_explicit_multisample
[INFO] GL_NV_fence
[INFO] GL_NV_fill_rectangle
[INFO] GL_NV_float_buffer
[INFO] GL_NV_fog_distance
[INFO] GL_NV_fragment_coverage_to_color
[INFO] GL_NV_fragment_program
[INFO] GL_NV_fragment_program_option
[INFO] GL_NV_fragment_program2
[INFO] GL_NV_fragment_shader_interlock
[INFO] GL_NV_framebuffer_mixed_samples
[INFO] GL_NV_framebuffer_multisample_coverage
[INFO] GL_NV_geometry_shader4
[INFO] GL_NV_geometry_shader_passthrough
[INFO] GL_NV_gpu_program4
[INFO] GL_NV_internalformat_sample_query
[INFO] GL_NV_gpu_program4_1
[INFO] GL_NV_gpu_program5
[INFO] GL_NV_gpu_program5_mem_extended
[INFO] GL_NV_gpu_program_fp64
[INFO] GL_NV_gpu_shader5
[INFO] GL_NV_half_float
[INFO] GL_NV_light_max_exponent
[INFO] GL_NV_multisample_coverage
[INFO] GL_NV_multisample_filter_hint
[INFO] GL_NV_occlusion_query
[INFO] GL_NV_packed_depth_stencil
[INFO] GL_NV_parameter_buffer_object
[INFO] GL_NV_parameter_buffer_object2
[INFO] GL_NV_path_rendering
[INFO] GL_NV_path_rendering_shared_edge
[INFO] GL_NV_pixel_data_range
[INFO] GL_NV_point_sprite
[INFO] GL_NV_primitive_restart
[INFO] GL_NV_query_resource
[INFO] GL_NV_query_resource_tag
[INFO] GL_NV_register_combiners
[INFO] GL_NV_register_combiners2
[INFO] GL_NV_sample_locations
[INFO] GL_NV_sample_mask_override_coverage
[INFO] GL_NV_shader_atomic_counters
[INFO] GL_NV_shader_atomic_float
[INFO] GL_NV_shader_atomic_fp16_vector
[INFO] GL_NV_shader_atomic_int64
[INFO] GL_NV_shader_buffer_load
[INFO] GL_NV_shader_storage_buffer_object
[INFO] GL_NV_texgen_reflection
[INFO] GL_NV_texture_barrier
[INFO] GL_NV_texture_compression_vtc
[INFO] GL_NV_texture_env_combine4
[INFO] GL_NV_texture_multisample
[INFO] GL_NV_texture_rectangle
[INFO] GL_NV_texture_rectangle_compressed
[INFO] GL_NV_texture_shader
[INFO] GL_NV_texture_shader2
[INFO] GL_NV_texture_shader3
[INFO] GL_NV_transform_feedback
[INFO] GL_NV_transform_feedback2
[INFO] GL_NV_uniform_buffer_unified_memory
[INFO] GL_NV_vertex_array_range
[INFO] GL_NV_vertex_array_range2
[INFO] GL_NV_vertex_attrib_integer_64bit
[INFO] GL_NV_vertex_buffer_unified_memory
[INFO] GL_NV_vertex_program
[INFO] GL_NV_vertex_program1_1
[INFO] GL_NV_vertex_program2
[INFO] GL_NV_vertex_program2_option
[INFO] GL_NV_vertex_program3
[INFO] GL_NV_viewport_array2
[INFO] GL_NV_viewport_swizzle
[INFO] GL_NVX_conditional_render
[INFO] GL_NVX_gpu_memory_info
[INFO] GL_NVX_multigpu_info
[INFO] GL_NVX_nvenc_interop
[INFO] GL_NV_shader_thread_group
[INFO] GL_NV_shader_thread_shuffle
[INFO] GL_KHR_blend_equation_advanced
[INFO] GL_KHR_blend_equation_advanced_coherent
[INFO] GL_SGIS_generate_mipmap
[INFO] GL_SGIS_texture_lod
[INFO] GL_SGIX_depth_texture
[INFO] GL_SGIX_shadow
[INFO] GL_SUN_slice_accum
[INFO] GL_WIN_swap_hint
[INFO] WGL_EXT_swap_control
[INFO] [GL]: Using resolution 1600x1200
[INFO] [GL]: Default shader backend found: glsl.
[INFO] [Shader driver]: Using GLSL shader backend.
[INFO] [GLSL]: Checking GLSL shader support ...
[WARN] [GL]: Stock GLSL shaders will be used.
[INFO] [GLSL]: Found GLSL vertex shader.
[INFO] [GLSL]: Found GLSL fragment shader.
[INFO] [GLSL]: Linking GLSL program.
[INFO] [GLSL]: Found GLSL vertex shader.
[INFO] [GLSL]: Found GLSL fragment shader.
[INFO] [GLSL]: Linking GLSL program.
[INFO] [GLSL]: Found GLSL vertex shader.
[INFO] [GLSL]: Found GLSL fragment shader.
[INFO] [GLSL]: Linking GLSL program.
[INFO] [GLSL]: Found GLSL vertex shader.
[INFO] [GLSL]: Found GLSL fragment shader.
[INFO] [GLSL]: Linking GLSL program.
[INFO] [GLSL]: Found GLSL vertex shader.
[INFO] [GLSL]: Found GLSL fragment shader.
[INFO] [GLSL]: Linking GLSL program.
[INFO] [GLSL]: Found GLSL vertex shader.
[INFO] [GLSL]: Found GLSL fragment shader.
[INFO] [GLSL]: Linking GLSL program.
[INFO] [GLSL]: Found GLSL vertex shader.
[INFO] [GLSL]: Found GLSL fragment shader.
[INFO] [GLSL]: Linking GLSL program.
[INFO] [GLSL]: Found GLSL vertex shader.
[INFO] [GLSL]: Found GLSL fragment shader.
[INFO] [GLSL]: Linking GLSL program.
[INFO] [GL]: Using 4 textures.
[INFO] [GL]: Loaded 1 program(s).
[INFO] [GL]: Using GL_RGB565 for texture uploads.
[INFO] [XInput]: Found XInput v1.4.
[INFO] [XInput]: Found XInput v1.4.
[INFO] [DINPUT]: Enumerating joypads ...
[INFO] [DINPUT]: Device #0 PID: {0003} VID:{0E8F}
[INFO] [DINPUT]: Done enumerating joypads ...
[INFO] [Joypad]: Found joypad driver: "dinput".
[INFO] [Font]: Using font rendering backend: freetype.
[INFO] XAudio2: Requesting 20 ms latency, using 20 ms latency.
[INFO] [Menu]: Found menu display driver: "menu_display_gl".
[INFO] [Font]: Using font rendering backend: freetype.
[INFO] [Font]: Using font rendering backend: freetype.
[WARN] Input device ID 5 is unknown to this libretro implementation. Using RETRO_DEVICE_JOYPAD.
[INFO] SRAM will not be saved.
[INFO] Loading history file: [D:\emulation\RetroArch\content_history.lpl].
[INFO] Loading history file: [D:\emulation\RetroArch\content_favorites.lpl].
[INFO] Loading history file: [D:\emulation\RetroArch\content_music_history.lpl].
[INFO] Loading history file: [D:\emulation\RetroArch\content_video_history.lpl].
[INFO] Loading history file: [D:\emulation\RetroArch\content_image_history.lpl].
[INFO] [GL]: VSync => off
[INFO] [WGL]: wglSwapInterval(0)
[INFO] [GL]: VSync => on
[INFO] [WGL]: wglSwapInterval(1)
[INFO] Comparing with known magic numbers...
[INFO] Could not find compatible system.
[INFO] Found disk label 'PRODUCER'
[INFO] CHD 'D:\emulation\consoles\NEC - PC Engine CD - TurboGrafx-CD\Gate_of_Thunder_(NTSC-J)_[HCD2025].chd' crc: bb6bf8e3
[INFO] Comparing with known magic numbers...
[INFO] Could not find compatible system.
[INFO] CHD 'D:\emulation\consoles\NEC - PC Engine CD - TurboGrafx-CD\Lords of Thunder (USA).chd' crc: 73cd08ea
[INFO] Comparing with known magic numbers...
[INFO] Could not find compatible system.
[INFO] CHD 'D:\emulation\consoles\NEC - PC Engine CD - TurboGrafx-CD\Winds of Thunder (Japan).chd' crc: 99ae9dac
[INFO] Comparing with known magic numbers...
[INFO] Could not find compatible system.
[INFO] CHD 'D:\emulation\consoles\NEC - PC Engine CD - TurboGrafx-CD\Akumajou Dracula X - Chi no Rondo (Japan) (FABT, FACT).chd' crc: c681f9da
[INFO] Comparing with known magic numbers...
[INFO] Found disk label 'SCUS-94423'
[INFO] Trying to write to playlist file: D:\emulation\RetroArch\playlists\Sony - PlayStation.lpl
[INFO] Comparing with known magic numbers...
[INFO] Found disk label 'SLUS-00726'
[INFO] Trying to write to playlist file: D:\emulation\RetroArch\playlists\Sony - PlayStation.lpl
[INFO] Comparing with known magic numbers...
[INFO] Found disk label 'SCUS-94180'
[INFO] Trying to write to playlist file: D:\emulation\RetroArch\playlists\Sony - PlayStation.lpl
[INFO] Comparing with known magic numbers...
[INFO] Found disk label 'SLUS-00663'
Log Name: Application
Source: Application Error
Date: 2017-11-21 12:47:52
Event ID: 1000
Task Category: (100)
Level: Error
Keywords: Classic
User: N/A
Computer: COMPUTER
Description:
Faulting application name: retroarch_debug.exe, version: 0.0.0.0, time stamp: 0x5a133c90
Faulting module name: retroarch_debug.exe, version: 0.0.0.0, time stamp: 0x5a133c90
Exception code: 0xc0000005
Fault offset: 0x00000000002fa279
Faulting process id: 0x1f28
Faulting application start time: 0x01d362f0b89b6575
Faulting application path: D:\emulation\RetroArch\retroarch_debug.exe
Faulting module path: D:\emulation\RetroArch\retroarch_debug.exe
Report Id: c0da8246-8b4f-4495-868e-57cb3ef66883
Faulting package full name:
Faulting package-relative application ID: