I downloaded a bsnes core to run a game (Chrono Trigger) and since it was laggy on my older computer, I deleted it from the cores folder and downloaded the SNES9x core instead.
Now when I try to load this specific rom from my database, retroarch immediately crashes. Other roms that I did not open with the bsnes core open normally.
I ran the logging debugger and got this:
RetroArch [INFO] :: null: [C:\My Games\Retroarch\content_history.lpl].RetroArch [INFO] :: [GL]: VSync => on
RetroArch [INFO] :: [WGL]: wglSwapInterval(1)
RetroArch [INFO] :: [GL]: VSync => on
RetroArch [INFO] :: [WGL]: wglSwapInterval(1)
RetroArch [INFO] :: Using content: Y:\Games\Roms\Super Nintendo\Chrono Trigger (U) [!].zip#Chrono Trigger (U) [!].smc.
RetroArch [INFO] :: arg #0: retroarch
RetroArch [INFO] :: arg #1: Y:\Games\Roms\Super Nintendo\Chrono Trigger (U) [!].zip#Chrono Trigger (U) [!].smc
RetroArch [INFO] :: arg #2: -s
RetroArch [INFO] :: arg #3: C:\My Games\Retroarch\saves
RetroArch [INFO] :: arg #4: -c
RetroArch [INFO] :: arg #5: C:\My Games\Retroarch\retroarch.cfg
RetroArch [INFO] :: arg #6: -L
[B]RetroArch [INFO] :: arg #7: C:\My Games\Retroarch\cores\bsnes_mercury_accuracy_libretro.dll[/B]
RetroArch [INFO] :: Resetting undo buffers.
RetroArch [INFO] :: Does not have enough samples for monitor refresh rate estimation. Requires to run for at least 4096 frames.
[B]RetroArch [WARN] :: --libretro argument "C:\My Games\Retroarch\cores\bsnes_mercury_accuracy_libretro.dll" is neither a file nor directory. Ignoring.[/B]
RetroArch [INFO] :: Redirecting save file to "C:\My Games\Retroarch\saves\Chrono Trigger (U) [!].srm".
RetroArch [INFO] :: === Build =======================================
Capabilities: MMX MMXEXT SSE1 SSE2 SSE3 SSSE3 SSE4
Built: Jul 17 2016
RetroArch [INFO] :: Version: 1.3.6
RetroArch [INFO] :: Git: 218d6f5
RetroArch [INFO] :: =================================================
RetroArch [INFO] :: Resetting undo buffers.
[B]RetroArch [INFO] :: Loading dynamic libretro core from: "C:\My Games\Retroarch\cores\bsnes_mercury_accuracy_libretro.dll"[/B]
[B]RetroArch [ERROR] :: Failed to open libretro core: "C:\My Games\Retroarch\cores\bsnes_mercury_accuracy_libretro.dll"[/B]
RetroArch [ERROR] :: Error(s): The specified module could not be found.
RetroArch [ERROR] :: Fatal error received in: "load_dynamic()"
RetroArch [ERROR] :: Failed to start audio driver. Will continue without audio.
RetroArch [INFO] :: Saving config at path: "C:\My Games\Retroarch\retroarch.cfg"
RetroArch [INFO] :: Saved new config to "C:\My Games\Retroarch\retroarch.cfg".
RetroArch [INFO] :: Does not have enough samples for monitor refresh rate estimation. Requires to run for at least 4096 frames.
C:\My Games\Retroarch>
As far as I can tell, for some reason Retroarch is still trying to load the bsnes core that I deleted even though I’ve manually loaded the SNES9x core before even opening the rom. Does anyone know how I can fix this? It must be saving the last core that was used to open the rom somewhere and defaulting to that instead of the core I’ve selected for some reason, but I cannot for the life of me find anything like that in my files.