RetroArch crashes when

Hello, I am new to RetroArch and I have tried several cores and roms for different platforms, whatever I try the program always crashes when starting up the games. I believe I have the correct bios files in the system folder. I tried switching the video driver around to different settings as well, with the same result. If you know what I am doing wrong please tell me. Thank you in advance for your time and kindness!

This is the log file I get:

[INFO] RetroArch 1.10.2 (Git b2ef25e)
[INFO] === Build =======================================
[INFO] CPU Model Name: Intel(R) Core(TM) i5-6600K CPU @ 3.50GHz
[INFO] Capabilities:  MMX MMXEXT SSE SSE2 SSE3 SSSE3 SSE4 SSE4.2 AES AVX AVX2
[INFO] Built: Mar 24 2022
[INFO] Version: 1.10.2
[INFO] Git: b2ef25e
[INFO] =================================================
[INFO] [Input]: Found input driver: "dinput".
[INFO] [Environ]: SET_PIXEL_FORMAT: RGB565.
[INFO] [Core]: Version of libretro API: 1, Compiled against API: 1
[INFO] [Audio]: Set audio input rate to: 48000.00 Hz.
[INFO] [Video]: Set video size to: 960x720.
[INFO] [GL]: Found GL context: "wgl".
[INFO] [GL]: Detecting screen resolution: 1920x1080.
[INFO] [WGL]: Extensions: WGL_ARB_extensions_string WGL_ARB_pixel_format WGL_ATI_pixel_format_float WGL_ARB_pixel_format_float WGL_ARB_multisample WGL_EXT_swap_control WGL_EXT_swap_control_tear WGL_ARB_pbuffer WGL_ARB_render_texture WGL_ARB_make_current_read WGL[INFO] [WGL]: Adaptive VSync supported.
[INFO] [GL]: Vendor: ATI Technologies Inc., Renderer: Radeon RX 580 Series.
[INFO] [GL]: Version: 4.6.14802 Compatibility Profile Context 22.2.3 30.0.14029.5006.
[INFO] [GL]: Using resolution 960x720.
[INFO] [GL]: Default shader backend found: glsl.
[INFO] [Shader driver]: Using GLSL shader backend.
[INFO] [GLSL]: Checking GLSL shader support ...
[WARN] [GL]: Stock GLSL shaders will be used.
[INFO] [GLSL]: Found GLSL vertex shader.
[INFO] [GLSL]: Found GLSL fragment shader.
[INFO] [GLSL]: Linking GLSL program.
[INFO] [GLSL]: Found GLSL vertex shader.
[INFO] [GLSL]: Found GLSL fragment shader.
[INFO] [GLSL]: Linking GLSL program.
[INFO] [GLSL]: Found GLSL vertex shader.
[INFO] [GLSL]: Found GLSL fragment shader.
[INFO] [GLSL]: Linking GLSL program.
[INFO] [GL]: Using 4 textures.
[INFO] [GL]: Loaded 1 program(s).
[INFO] [XInput]: Found XInput v1.4.
[INFO] [Joypad]: Found joypad driver: "xinput".
[INFO] [Font]: Using font rendering backend: "freetype".
[INFO] [Video]: Found display server: "win32".
[INFO] [XAudio2]: Requesting 64 ms latency, using 64 ms latency.
[INFO] [Display]: Found display driver: "gl".
[INFO] [SRAM]: SRAM will not be saved.
[INFO] [Playlist]: Loading history file: "C:\RetroArch-Win64\content_history.lpl".
[INFO] [Playlist]: Loading history file: "C:\RetroArch-Win64\content_music_history.lpl".
[INFO] [Playlist]: Loading history file: "C:\RetroArch-Win64\content_video_history.lpl".
[INFO] [Playlist]: Loading history file: "C:\RetroArch-Win64\content_image_history.lpl".
[INFO] [Playlist]: Loading favorites file: "C:\RetroArch-Win64\content_favorites.lpl".
[INFO] [Core]: Using content: "H:\Super Mario Collection (Japan) (Rev 1).sfc".
[INFO] [Core]: Content ran for a total of: 00 hours, 00 minutes, 00 seconds.
[INFO] [Core]: Unloading core..
[INFO] [Core]: Unloading core symbols..

thanks for the log! Unfortunately, I don’t actually see a core loading in it.

which cores have you tried?

Thanks for your reply! This is what I have been trying to do, load the snes9x core or some other core first, select a game, choose run, retroarch crashes and the log above is all that is in the file for that session.

Hmm, very strange. That core+game works fine here.

I take it nothing changes if you move your retroarch.cfg somewhere else temporarily to return everything to default settings?

Tried your suggestion, same result.

Hmm, I’m kinda stumped. The defaults are chosen for being very compatible/safe, so if it’s not working with default settings, there’s likely something external that’s causing the problem.

Thanks for your help, if I find a solution I will post it here. What is really strange is that some of the emulators that I can download as a core seem to work as stand-alone applications on my computer (SNES9X for example). I also tried RetroArch 1.9.0 and 1.10.1 with similar results so the chance is high that it is an external problem.