I have retroarch running multiple other systems. But can not get n64 to run. Here is my log. I have tried multiple audio and video drivers. I have even tried multiple sets of retroarch. I can get the games to run in other emulators. But I want retroarch. Any help please and thank you.
C:\Arcade\Hyperspin\Emulators\RetroArch>retroarch_debug.exe --menu --verbose --l
og-file log.txt
Capabilities: MMX MMXEXT SSE1 SSE2 SSE3 SSSE3 SSE4
Built: Jul 17 2016
RetroArch [INFO] :: Redirecting save file to “F:\Games\Nintendo - Nintendo 64\00
7 - GoldenEye (USA).srm”.
RetroArch [INFO] :: === Build =======================================
Capabilities: MMX MMXEXT SSE1 SSE2 SSE3 SSSE3 SSE4
Built: Jul 17 2016
RetroArch [INFO] :: Version: 1.3.6
RetroArch [INFO] :: Git: 218d6f5
RetroArch [INFO] :: =================================================
RetroArch [INFO] :: Resetting undo buffers.
RetroArch [INFO] :: Loading dynamic libretro core from: “C:\Arcade\Hyperspin\Emu
lators\RetroArch\cores\mupen64plus_libretro.dll”
RetroArch [INFO] :: Overrides: no core-specific overrides found at C:\Arcade\Hyp
erspin\Emulators\RetroArch\config\Mupen64Plus\Mupen64Plus.cfg.
RetroArch [INFO] :: Overrides: no game-specific overrides found at C:\Arcade\Hyp
erspin\Emulators\RetroArch\config\Mupen64Plus\007 - GoldenEye (USA).cfg.
RetroArch [INFO] :: Environ SET_VARIABLES.
RetroArch [INFO] :: Remaps: remap directory: C:\Arcade\Hyperspin\Emulators\Retro
Arch\config\remap
RetroArch [INFO] :: Remaps: no game-specific remap found at C:\Arcade\Hyperspin
Emulators\RetroArch\config\remap\Mupen64Plus\007 - GoldenEye (USA).rmp.
RetroArch [INFO] :: Remaps: no core-specific remap found at C:\Arcade\Hyperspin
Emulators\RetroArch\config\remap\Mupen64Plus\Mupen64Plus.rmp.
RetroArch [INFO] :: Redirecting save file to “F:\Games\Nintendo - Nintendo 64\00
7 - GoldenEye (USA).srm”.
RetroArch [INFO] :: Environ GET_LOG_INTERFACE.
RetroArch [INFO] :: Environ GET_PERF_INTERFACE.
RetroArch [INFO] :: Environ SET_PIXEL_FORMAT: XRGB8888.
RetroArch [INFO] :: Environ GET_RUMBLE_INTERFACE.
RetroArch [INFO] :: Environ UNSUPPORTED (#44).
RetroArch [INFO] :: Loading content file: F:\Games\Nintendo - Nintendo 64\007 -
GoldenEye (USA).zip#007 - GoldenEye (USA).n64.
RetroArch [INFO] :: [deflate] Path: 007 - GoldenEye (USA).n64, CRC32: 0x8b70cb5b
RetroArch [INFO] :: Did not find a valid content patch.
RetroArch [INFO] :: CRC32: 0x8b70cb5b .
RetroArch [INFO] :: Environ GET_VARIABLE mupen64-screensize:
RetroArch [INFO] :: 640x480
RetroArch [INFO] :: Environ GET_VARIABLE mupen64-audio-buffer-size:
RetroArch [INFO] :: 2048
RetroArch [INFO] :: Environ GET_VARIABLE mupen64-gfxplugin:
RetroArch [INFO] :: auto
RetroArch [INFO] :: Environ GET_VARIABLE mupen64-angrylion-vioverlay:
RetroArch [INFO] :: disabled
RetroArch [INFO] :: Environ GET_VARIABLE mupen64-filtering:
RetroArch [INFO] :: nearest
RetroArch [libretro DEBUG] :: set filtering mode…
RetroArch [INFO] :: Environ GET_VARIABLE mupen64-polyoffset-factor:
RetroArch [INFO] :: -3.0
RetroArch [INFO] :: Environ GET_VARIABLE mupen64-polyoffset-units:
RetroArch [INFO] :: -3.0
RetroArch [INFO] :: Environ GET_VARIABLE mupen64-astick-deadzone:
RetroArch [INFO] :: 15
RetroArch [INFO] :: Environ GET_VARIABLE mupen64-gfxplugin-accuracy:
RetroArch [INFO] :: high
RetroArch [INFO] :: Environ GET_VARIABLE mupen64-virefresh:
RetroArch [INFO] :: 2200
RetroArch [INFO] :: Environ GET_VARIABLE mupen64-bufferswap:
RetroArch [INFO] :: off
RetroArch [INFO] :: Environ GET_VARIABLE mupen64-framerate:
RetroArch [INFO] :: fullspeed
RetroArch [INFO] :: Environ GET_VARIABLE mupen64-pak1:
RetroArch [INFO] :: memory
RetroArch [INFO] :: Environ GET_VARIABLE mupen64-pak2:
RetroArch [INFO] :: memory
RetroArch [INFO] :: Environ GET_VARIABLE mupen64-pak3:
RetroArch [INFO] :: memory
RetroArch [INFO] :: Environ GET_VARIABLE mupen64-pak4:
RetroArch [INFO] :: memory
RetroArch [INFO] :: Environ SET_HW_RENDER.
RetroArch [INFO] :: Requesting OpenGL context.
RetroArch [libretro INFO] :: mupen64plus: No version number in ‘Core’ config sec
tion. Setting defaults.
RetroArch [libretro INFO] :: EmuThread: M64CMD_ROM_OPEN
RetroArch [libretro INFO] :: mupen64plus: Goodname: GOLDENEYE (unknown rom)
RetroArch [libretro INFO] :: mupen64plus: Headername: GOLDENEYE
RetroArch [libretro INFO] :: mupen64plus: Name: GOLDENEYE
RetroArch [libretro INFO] :: mupen64plus: MD5: 70C525880240C1E838B8B1BE35666C3B
RetroArch [libretro INFO] :: mupen64plus: CRC: dcbc50d1 9fd1aa3
RetroArch [libretro INFO] :: mupen64plus: Imagetype: .v64 (byteswapped)
RetroArch [libretro INFO] :: mupen64plus: Rom size: 12582912 bytes (or 12 Mb or
96 Megabits)
RetroArch [libretro INFO] :: mupen64plus: ClockRate = f
RetroArch [libretro INFO] :: mupen64plus: Version: 1447
RetroArch [libretro INFO] :: mupen64plus: Manufacturer: Nintendo
RetroArch [libretro INFO] :: mupen64plus: Cartridge_ID: 4547
RetroArch [libretro INFO] :: mupen64plus: Country: USA
RetroArch [libretro INFO] :: mupen64plus: PC = 80000400
RetroArch [libretro INFO] :: mupen64plus: Save type: 5
RetroArch [libretro INFO] :: EmuThread: M64CMD_ROM_GET_HEADER
Failed to open F:\Games\Nintendo - Nintendo 64\007 - GoldenEye (USA).srm: No suc
h file or directory
RetroArch [INFO] :: Skipping SRAM load…
RetroArch [INFO] :: Version of libretro API: 1
RetroArch [INFO] :: Compiled against API: 1
RetroArch [INFO] :: Set audio input rate to: 43967.99 Hz.
RetroArch [INFO] :: Video @ fullscreen
RetroArch [INFO] :: Using HW render, OpenGL driver forced.
RetroArch [INFO] :: Found GL context: wgl
RetroArch [INFO] :: Detecting screen resolution 1920x1080.
RetroArch [ERROR] :: [WGL]: wglCreateContextAttribsARB not supported.
RetroArch [INFO] :: [WGL]: wglSwapInterval(0)
RetroArch [INFO] :: [GL]: Vendor: Intel, Renderer: Intel® Q45/Q43 Express Chip
set.
RetroArch [INFO] :: [GL]: Version: 2.1.0 - Build 8.15.10.2302.
RetroArch [INFO] :: Querying GL extension: ARB_ES2_compatibility => doesn’t exis
t
RetroArch [INFO] :: Querying GL extension: ARB_texture_non_power_of_two => exist
s
RetroArch [INFO] :: Querying GL extension: ARB_fragment_program => exists
RetroArch [INFO] :: Querying GL extension: ARB_sync => doesn’t exist
RetroArch [INFO] :: Querying GL extension: ARB_texture_float => exists
RetroArch [INFO] :: Querying GL extension: EXT_texture_sRGB => exists
RetroArch [INFO] :: Querying GL extension: ARB_framebuffer_sRGB => exists
RetroArch [INFO] :: [GL]: Supported extensions:
RetroArch [INFO] :: GL_EXT_blend_minmax
RetroArch [INFO] :: GL_EXT_blend_subtract
RetroArch [INFO] :: GL_EXT_blend_color
RetroArch [INFO] :: GL_EXT_abgr
RetroArch [INFO] :: GL_EXT_texture3D
RetroArch [INFO] :: GL_EXT_clip_volume_hint
RetroArch [INFO] :: GL_EXT_compiled_vertex_array
RetroArch [INFO] :: GL_SGIS_texture_edge_clamp
RetroArch [INFO] :: GL_SGIS_generate_mipmap
RetroArch [INFO] :: GL_EXT_draw_range_elements
RetroArch [INFO] :: GL_SGIS_texture_lod
RetroArch [INFO] :: GL_EXT_rescale_normal
RetroArch [INFO] :: GL_EXT_packed_pixels
RetroArch [INFO] :: GL_EXT_texture_edge_clamp
RetroArch [INFO] :: GL_EXT_separate_specular_color
RetroArch [INFO] :: GL_ARB_multitexture
RetroArch [INFO] :: GL_EXT_texture_env_combine
RetroArch [INFO] :: GL_EXT_bgra
RetroArch [INFO] :: GL_EXT_blend_func_separate
RetroArch [INFO] :: GL_EXT_secondary_color
RetroArch [INFO] :: GL_EXT_fog_coord
RetroArch [INFO] :: GL_EXT_texture_env_add
RetroArch [INFO] :: GL_ARB_texture_cube_map
RetroArch [INFO] :: GL_ARB_transpose_matrix
RetroArch [INFO] :: GL_ARB_texture_env_add
RetroArch [INFO] :: GL_IBM_texture_mirrored_repeat
RetroArch [INFO] :: GL_EXT_multi_draw_arrays
RetroArch [INFO] :: GL_NV_blend_square
RetroArch [INFO] :: GL_ARB_texture_compression
RetroArch [INFO] :: GL_3DFX_texture_compression_FXT1
RetroArch [INFO] :: GL_EXT_texture_filter_anisotropic
RetroArch [INFO] :: GL_ARB_texture_border_clamp
RetroArch [INFO] :: GL_ARB_point_parameters
RetroArch [INFO] :: GL_ARB_texture_env_combine
RetroArch [INFO] :: GL_ARB_texture_env_dot3
RetroArch [INFO] :: GL_ARB_texture_env_crossbar
RetroArch [INFO] :: GL_EXT_texture_compression_s3tc
RetroArch [INFO] :: GL_ARB_shadow
RetroArch [INFO] :: GL_ARB_window_pos
RetroArch [INFO] :: GL_EXT_shadow_funcs
RetroArch [INFO] :: GL_EXT_stencil_wrap
RetroArch [INFO] :: GL_ARB_vertex_program
RetroArch [INFO] :: GL_EXT_texture_rectangle
RetroArch [INFO] :: GL_ARB_fragment_program
RetroArch [INFO] :: GL_EXT_stencil_two_side
RetroArch [INFO] :: GL_ATI_separate_stencil
RetroArch [INFO] :: GL_ARB_vertex_buffer_object
RetroArch [INFO] :: GL_EXT_texture_lod_bias
RetroArch [INFO] :: GL_ARB_occlusion_query
RetroArch [INFO] :: GL_ARB_fragment_shader
RetroArch [INFO] :: GL_ARB_shader_objects
RetroArch [INFO] :: GL_ARB_shading_language_100
RetroArch [INFO] :: GL_ARB_texture_non_power_of_two
RetroArch [INFO] :: GL_ARB_vertex_shader
RetroArch [INFO] :: GL_NV_texgen_reflection
RetroArch [INFO] :: GL_ARB_point_sprite
RetroArch [INFO] :: GL_EXT_blend_equation_separate
RetroArch [INFO] :: GL_ARB_depth_texture
RetroArch [INFO] :: GL_ARB_texture_rectangle
RetroArch [INFO] :: GL_ARB_draw_buffers
RetroArch [INFO] :: GL_ARB_color_buffer_float
RetroArch [INFO] :: GL_ARB_half_float_pixel
RetroArch [INFO] :: GL_ARB_texture_float
RetroArch [INFO] :: GL_ARB_pixel_buffer_object
RetroArch [INFO] :: GL_EXT_framebuffer_object
RetroArch [INFO] :: GL_ARB_draw_instanced
RetroArch [INFO] :: GL_ARB_half_float_vertex
RetroArch [INFO] :: GL_EXT_draw_buffers2
RetroArch [INFO] :: GL_WIN_swap_hint
RetroArch [INFO] :: GL_EXT_texture_sRGB
RetroArch [INFO] :: GL_EXT_packed_float
RetroArch [INFO] :: GL_EXT_texture_shared_exponent
RetroArch [INFO] :: GL_ARB_texture_rg
RetroArch [INFO] :: GL_ARB_texture_compression_rgtc
RetroArch [INFO] :: GL_NV_conditional_render
RetroArch [INFO] :: GL_EXT_texture_swizzle
RetroArch [INFO] :: GL_ARB_framebuffer_sRGB
RetroArch [INFO] :: GL_EXT_packed_depth_stencil
RetroArch [INFO] :: GL_ARB_depth_buffer_float
RetroArch [INFO] :: GL_EXT_transform_feedback
RetroArch [INFO] :: GL_EXT_framebuffer_blit
RetroArch [INFO] :: GL_ARB_vertex_array_object
RetroArch [INFO] :: Querying GL extension: KHR_debug => doesn’t exist
RetroArch [INFO] :: Querying GL extension: ARB_debug_output => doesn’t exist
RetroArch [ERROR] :: Neither GL_KHR_debug nor GL_ARB_debug_output are implemente
d. Cannot start GL debugging.
RetroArch [INFO] :: GL: Using resolution 1920x1080
RetroArch [INFO] :: Querying GL extension: KHR_debug => doesn’t exist
RetroArch [INFO] :: Querying GL extension: ARB_debug_output => doesn’t exist
RetroArch [ERROR] :: Neither GL_KHR_debug nor GL_ARB_debug_output are implemente
d. Cannot start GL debugging.
RetroArch [INFO] :: [GL]: Default shader backend found: glsl.
RetroArch [INFO] :: [Shader driver]: Using GLSL shader backend.
RetroArch [INFO] :: Checking GLSL shader support …
RetroArch [WARN] :: [GL]: Stock GLSL shaders will be used.
RetroArch [INFO] :: Found GLSL vertex shader.
RetroArch [INFO] :: Shader log: No errors.
RetroArch [INFO] :: Found GLSL fragment shader.
RetroArch [INFO] :: Shader log: No errors.
RetroArch [INFO] :: Linking GLSL program.
RetroArch [INFO] :: Linker log: No errors.
RetroArch [INFO] :: Found GLSL vertex shader.
RetroArch [INFO] :: Shader log: No errors.
RetroArch [INFO] :: Found GLSL fragment shader.
RetroArch [INFO] :: Shader log: No errors.
RetroArch [INFO] :: Linking GLSL program.
RetroArch [INFO] :: Linker log: No errors.
RetroArch [INFO] :: Found GLSL vertex shader.
RetroArch [INFO] :: Shader log: No errors.
RetroArch [INFO] :: Found GLSL fragment shader.
RetroArch [INFO] :: Shader log: No errors.
RetroArch [INFO] :: Linking GLSL program.
RetroArch [INFO] :: Linker log: No errors.
RetroArch [INFO] :: Found GLSL vertex shader.
RetroArch [INFO] :: Shader log: No errors.
RetroArch [INFO] :: Found GLSL fragment shader.
RetroArch [INFO] :: Shader log: No errors.
RetroArch [INFO] :: Linking GLSL program.
RetroArch [INFO] :: Linker log: No errors.
RetroArch [INFO] :: Found GLSL vertex shader.
RetroArch [INFO] :: Shader log: No errors.
RetroArch [INFO] :: Found GLSL fragment shader.
RetroArch [INFO] :: Shader log: No errors.
RetroArch [INFO] :: Linking GLSL program.
RetroArch [INFO] :: Linker log: No errors.
RetroArch [INFO] :: [GL]: Using 1 textures.
RetroArch [INFO] :: [GL]: Loaded 1 program(s).
RetroArch [INFO] :: [GL]: Initializing HW render (1024 x 1024).
RetroArch [INFO] :: [GL]: Max texture size: 4096 px, renderbuffer size: 2048 px.
RetroArch [INFO] :: Querying GL extension: ARB_framebuffer_object => doesn’t exi
st
RetroArch [INFO] :: Querying GL extension: EXT_framebuffer_object => exists
RetroArch [ERROR] :: Cannot open video driver … Exiting …
RetroArch [ERROR] :: Fatal error received in: “init_video()”
RetroArch [ERROR] :: Failed to start audio driver. Will continue without audio.
C:\Arcade\Hyperspin\Emulators\RetroArch>