I managed to use super resolutions (2560) with
Aspect Ratio = Core Provided or Custom
Custom Aspect Ratio Width = 640 (2x)
Custom Aspect Ratio Height = 480 (2x)
Integer Scale = ON
but I can’t achieve progressive mode with PSX Beetle, NEC Beetle SGX, FreeIntv, Stella, Sameboy and many others.
I tried with Use Custom Refresh Rate = ON (True) and, for example, Vertical Refresh Rate = 49.759998 (for PSX) Crop Overscan = ON or OFF
Using Beetle PSX, the games (European or USA version) are still displayed in interlaced mode (regularly working, no black screen).
PCSX ReArmed core runs European games @240p without hassle (both in Native or 2560) USA games runs @480i.
I checked all PSX BIOS files.
*In different threads I read that using Aspect Ratio = Core Provided
resolution should switch when the games require it to change but I never see anything different than 480i. BIOS is 640x480 ok but menus, videos and in-game run @480i as well
I also need to set vsync = OFF to avoid heavy audio clipping
You say that “if resolutions are not working it is a case of the resolutions not being installed”… this is correct for sure but now I’m a little confused: I have all PAL 2560 modelines installed (vertical 232, 240, 264, 288, 480, 576 and so on) and I have progressive resolutions working perfectly in ePSXe, WinUAE, Mess and other emus .
I read your CRT guide thread and I understand I’m missing all NTSC modelines so I’ll try to install 60Hz modelines too adding them to existing 50Hz modelines but it’s not straightforward to me why these could be mandatory for RA and not for other emulators.
Excuse me for bothering you, I wish to adopt RA as a standard in my retroPC and I’m trying to understand how it works. I’m aware it depends on my lack of knowledge and it’snot a RA architecture fault. Thank you for patience.