Recently, my MacBook, running Snes9x, died unexpectedly. Luckily, I had a newer PC with Steam, and my backups went there. I was able to transfer my ROM I was using, but when I tried to transfer the corresponding SRM to that ROM (same size as the SRM that RetroArch created during the test), it doesn’t recognize it. It’s the same size and all (8KB), but when I start up that ROM that had created the SRM, it acts like it’s a new file. Knowing the SRM is not corrupt or anything, is there anything I should do or whatever so that RetroArch will read from that new SRM and not ignore it?
I had been able to recently transfer a Nestopia SAV to a new SRM through RetroArch, so I would assume the same for RetroArch’s SNES emulation. The only difference is I used to use Snes9x and now I use bsnes-accuracy.