Retroarch.exe has stopped working,Win 10 x64,tried --menu; --verbose?

Hey emulation nation, I see this is a solid community full of helpful people as well as answers. So I was wondering if you could help me with my problem.

Evident from the title i have Windows 10 64-bit OS and every time I start retroarch.exe i get the infamous “stopped working” message.What the title does not say due to character restrictions is that i have a fairly standard office small factor tower with Intel Core 2 Duo and Intel Gma 4500m graphics processor. I hope that isn’t the issue because modded drivers have served me well up until now. I tried the DirectX webkit installer said I have the latest version installed, then tried running from cmd with --menu --verbose and alternating between the two same error message, finally tried changing cfg menu_driver to “glui” also same output.

I really don’t know what to try next. Kinda was hoping that someone could tell me how to post a log and then analyze it.

Thank you in advance.

if you launch retroarch_debug.exe --menu --verbose from a command line, it should print the errors to the console window. You can also try changing your menu driver to “rgui”.

Thank you for the quick reply

This is what I get,also rgui was before the change to glui. Furthermore Is the Red one the problem?

RetroArch [INFO] :: === Build =======================================RetroArch [INFO] :: [CPUID]: Vendor: GenuineIntel
RetroArch [INFO] :: [CPUID]: Features: MMX MMXEXT SSE SSE2 SSE3 SSSE3 SSE4
MMX MMXEXT SSE1 SSE2 SSE3 SSSE3 SSE4 Built: Mar 15 2016
RetroArch [INFO] :: Version: 1.3.2
RetroArch [INFO] :: Git: 0a613c0
RetroArch [INFO] :: =================================================
RetroArch [INFO] :: [CPUID]: Vendor: GenuineIntel
RetroArch [INFO] :: [CPUID]: Features: MMX MMXEXT SSE SSE2 SSE3 SSSE3 SSE4
RetroArch [INFO] :: Config: loading config from: C:\Users\Ikar\Downloads\RetroArch\retroarch.cfg.
RetroArch [INFO] :: Environ SET_PIXEL_FORMAT: RGB565.
RetroArch [INFO] :: Version of libretro API: 1
RetroArch [INFO] :: Compiled against API: 1
RetroArch [INFO] :: Set audio input rate to: 29975.00 Hz.
RetroArch [INFO] :: Video @ 960x720
RetroArch [INFO] :: Found GL context: wgl
RetroArch [INFO] :: Detecting screen resolution 1280x1024.
RetroArch [INFO] :: [WGL]: wglSwapInterval(1)
RetroArch [INFO] :: [GL]: Vendor: Intel, Renderer: Royal BNA Driver.
RetroArch [INFO] :: [GL]: Version: 2.1.0 - Build 8.15.10.2869.
RetroArch [INFO] :: Querying GL extension: ARB_ES2_compatibility => doesn't exist
RetroArch [INFO] :: Querying GL extension: ARB_texture_non_power_of_two => exists
RetroArch [INFO] :: Querying GL extension: ARB_fragment_program => exists
RetroArch [INFO] :: Querying GL extension: ARB_sync => doesn't exist
RetroArch [INFO] :: Querying GL extension: ARB_texture_float => exists
RetroArch [INFO] :: Querying GL extension: EXT_texture_sRGB => exists
RetroArch [INFO] :: Querying GL extension: ARB_framebuffer_sRGB => exists
RetroArch [INFO] :: GL: Using resolution 960x720
RetroArch [INFO] :: [GL]: Default shader backend found: glsl.
RetroArch [INFO] :: [GL]: Not loading any shader.
RetroArch [INFO] :: [GL]: Using 4 textures.
RetroArch [INFO] :: [GL]: Loaded 0 program(s).
RetroArch [INFO] :: Found XInput v1.4.
RetroArch [INFO] :: Enumerating DInput joypads ...
RetroArch [INFO] :: Done enumerating DInput joypads ...
RetroArch [INFO] :: Found joypad driver: "dinput".
RetroArch [INFO] :: Using font rendering backend: freetype.
RetroArch [INFO] :: [CPUID]: Vendor: GenuineIntel
RetroArch [INFO] :: [CPUID]: Features: MMX MMXEXT SSE SSE2 SSE3 SSSE3 SSE4
RetroArch [INFO] :: XAudio2: Requesting 64 ms latency, using 64 ms latency.
RetroArch [INFO] :: [CPUID]: Vendor: GenuineIntel
RetroArch [INFO] :: [CPUID]: Features: MMX MMXEXT SSE SSE2 SSE3 SSSE3 SSE4
RetroArch [INFO] :: Found menu display driver: "menu_display_gl".
RetroArch [INFO] :: Using font rendering backend: freetype.
RetroArch [INFO] :: Using font rendering backend: freetype.

Hmm. Possibly.

You could try changing your video driver to d3d or SDL, though you won’t be able to use shaders or libretro-gl cores (mupen and ppsspp, for example).