Retroarch FINAL Wii and Wii U

The Wii and Wii U ports are great and I’ve loved my many years playing around with all the various builds of Retroarch but…

For past few years I’ve thought that these two consoles should have a FINAL version.

Select a few solid cores. Get the core switching, savesstates, remaps, hid and video options set in stone. And get the community to bug test the hell out of it.

Give them one big last polish and leave them be. Let the beastly PC and new generation consoles play with the new fangled cores and techniques.

Maybe this could be done with some of the other legacy consoles and handhelds.

These old consoles don’t have much time left in the living rooms and dens around the world.

Especially if it’s an uphill battle to switch a core or remap a controller without a crash.

This is something we’ve talked about, but it sort of goes against one of the core design ideas of RetroArch, which is being able to bring the new/modern features back to older hardware.

There are some community forks that have done essentially this for PS3 and 360, and Superrsonic’s Wii fork is similar. However, in the case of SS’s fork, it’s based on a 6-yr old RetroArch (360 community version is even older, IIRC), so there’s quite a bit of nice progress missing. OTOH, I hear they’re quite stable (or works at all, in the case of the 360 port).

In a perfect world, there would be developers interested in testing and maintaining advances on these devices, but in reality, they’ve been hard to come by. So, a lot of the instability is just a result of too few eyes and too few hands.

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