Are you using Vulkan, perchance? On my system (Win10 x64, exterrnal Radeon RX 460) that’s the behaviour I see when starting up RetroArch in fullscreen. I’ll get the first frame (or maybe more, don’t really have the tools to find out) of the menu fade-in, it stalls after that unless it’s running in the background, which turns out to be kind of a pain in the butt to work with.
I have the same issue with everything else that uses Vulkan, unless there’s also a resolution switch involved… at which point other weird issues come up, like rectangular regions updateing one frame late. If you think tearlines are bad, try having a tear-corner in the centre of the screen. I simply gave up and switched to the GL driver, but it pains me to do so.
Looks like I need to do some exhaustive testing to see if I can narrow down the conditions…