Retroarch iOS 9.2

I like to stay updated and I’m just wondering how you can compile RA yourself to be running in the latest software. I have Xcode and a dev account if that means anything

I tríed compiling it for iOS 9.1, but it always says FAIL. :pensive:

If the core crashes on startup of the game then it is not code signed or properly signed. codesign -f -s “iPhone Developer: name (XXXXXXXXXX)” *.dylib If it crashes after some time then its something else. I am currently running RA without it crashing on 9.1, 9.2 is BETA and unstable as of this post

[QUOTE=Holo;31133]If the core crashes on startup of the game then it is not code signed or properly signed. codesign -f -s “iPhone Developer: name (XXXXXXXXXX)” *.dylib If it crashes after some time then its something else. I am currently running RA without it crashing on 9.1, 9.2 is BETA and unstable as of this post[/QUOTE]

How did you get to run on 9.1?

[QUOTE=Holo;31133]If the core crashes on startup of the game then it is not code signed or properly signed. codesign -f -s “iPhone Developer: name (XXXXXXXXXX)” *.dylib If it crashes after some time then its something else. I am currently running RA without it crashing on 9.1, 9.2 is BETA and unstable as of this post[/QUOTE]

No way, let me see what i did wrong!

Dont know whats happening, i signed like you said. But nothing, keep crashing! :rage: Would you mind sharing your cores, please?

It is the latest stable fw from apple. a dfw restore will put you back on stable but you can’t restore your backup.

I still don’t get how you got it goin on 9.1 , sorry Im new at this

If you signed the cores before packaging it up and it still crashes then I need the crash logs. Xcode device console should also give you a good idea of what went wrong.

Heres how i signed the cores! I went to terminal, select cd desktop, wrote Code sign -f -s developer… and at the end the core name and didnt said anything just my user name, so i repeted the process and said replacing signature.

Im using a xcode certificate to sign the cores not the 99dls certificate. And heres my crash report:

Date/Time: 2015-11-18 16:59:57.57 -0600 Launch Time: 2015-11-18 16:58:50.50 -0600 OS Version: iOS 9.1 (13B143) Report Version: 105

Exception Type: EXC_BAD_ACCESS (SIGSEGV) Exception Subtype: KERN_INVALID_ADDRESS at 0x0000000000000008 Triggered by Thread: 0

Filtered syslog: None found

Thread 0 name: Dispatch queue: com.apple.main-thread Thread 0 Crashed: 0 RetroArch 0x00026efc 0x4000 + 143100 1 RetroArch 0x00026ef9 0x4000 + 143097 2 RetroArch 0x00054fd5 0x4000 + 331733 3 RetroArch 0x00035ba7 0x4000 + 203687 4 RetroArch 0x00063d33 0x4000 + 392499 5 RetroArch 0x00064317 0x4000 + 394007 6 RetroArch 0x00059f2b 0x4000 + 352043 7 RetroArch 0x00059d6b 0x4000 + 351595 8 RetroArch 0x000af9c7 0x4000 + 702919 9 RetroArch 0x00092b35 0x4000 + 584501 10 RetroArch 0x000c8541 0x4000 + 804161 11 RetroArch 0x0003b0bd 0x4000 + 225469 12 RetroArch 0x000953d9 0x4000 + 594905 13 RetroArch 0x000945a5 0x4000 + 591269 14 RetroArch 0x000c2c65 0x4000 + 781413 15 RetroArch 0x0003ad73 0x4000 + 224627 16 RetroArch 0x0005880b 0x4000 + 346123 17 RetroArch 0x00013a61 0x4000 + 64097 18 CoreFoundation 0x272a0091 0x271e8000 + 753809 19 CoreFoundation 0x2729e387 0x271e8000 + 746375 20 CoreFoundation 0x2729e7c5 0x271e8000 + 747461 21 CoreFoundation 0x271f10d9 0x271e8000 + 37081 22 CoreFoundation 0x271f0ecd 0x271e8000 + 36557 23 GraphicsServices 0x30398af9 0x3038f000 + 39673 24 UIKit 0x2b47a2dd 0x2b3fe000 + 508637 25 RetroArch 0x00014ce3 0x4000 + 68835 26 libdyld.dylib 0x39528873 0x39526000 + 10355

can someone post a step by step guide on how to sign and then package retroarch for 9.1 It would be very useful as I said I’m new and dont know anything about how to sign compile or package retroarch it would be greatly appreciated. I prefer mac but a windows guide would work

I dont know how to manually sign the package! Heres what i do, and got it on my ipad!

Go to check out Paste the retroarch github link: https://github.com/libretro/RetroArch.git Select Master Branch The archive will download Open the retroarch folder and create this folders in media: autoconfig, cores, libretrodb (inside libretrodb folder create: cut,cursors and rdb folders), overlays and shaders_glsl. Then search for apple folder, ios project open it Then go to the left top and you will see a play button next to it, it will say Target, select your idevice. Also select Retroarch ios 9. On deployment target select ios 9.1 and press play.

[QUOTE=Incognit;31216]I dont know how to manually sign the package! Heres what i do, and got it on my ipad!

Go to check out Paste the retroarch github link: https://github.com/libretro/RetroArch.git Select Master Branch The archive will download Open the retroarch folder and create this folders in media: autoconfig, cores, libretrodb (inside libretrodb folder create: cut,cursors and rdb folders), overlays and shaders_glsl. Then search for apple folder, ios project open it Then go to the left top and you will see a play button next to it, it will say Target, select your idevice. Also select Retroarch ios 9. On deployment target select ios 9.1 and press play.[/QUOTE]

this worked for me just didn’t chose RetroArch iOS 9 just the RA one, also i went into the product tab then scheme and changed everything to release from debug. I’m having trouble getting my cores from my computer into the cores folder… the post that zero posted about signing and compiling retroarch for non jailbroken seemed incomplete since i can’t use ifunbox to see app files in 9.1 and can’t put my cores into the cores folder i created

Look for the share app folder

That doesn’t even have any folders either… Just blank page. I prefer using cyberduck but I’ve only transferred with ssh

ok i just hadn’t loaded the filesystem on my phone yet. i was wondering how to get the n64 overlay tho edit : i just redid the whole process and it works now i don’t know but i must have played my game before i dl the overlays

has anyone compiled RA for this yet

Many users Have been compiling RA without any issues. I don’t bother with beta support as I expect things to break. I have RA compiled and running fine on iOS 9.2 with 0 issues.

Most issues people run into when compiling for iOS is IOS code signing because they haven’t read the apple docs.