[QUOTE=ddnava96;30418]Well, he could play it with digital controls and when he wants to walk slowly he could use the touch analog just for it. Physical controllers are WAY better than touch controllers. Also, SM64 doesn’t need analog (try Goldeneye, the first world of Banjo Tooie and the final part of CBFD. Those do need analog).
Good luck playing SM64 with touch controls covering half your phone’s screen[/QUOTE]
See my thread on 3D Touch, this would make playing games like Mario 64 much better on a touchscreen (not better than physical controller), but still an awesome feature that could be implemented at some point for 6s owners.
Can someone plz help me ^^ the touch screen controls won’t appear no matter what I try ;-; config is correct afaik, any help would be highly appreciated ^^ I haven’t used retroarch in a while and slot us changed since like iOS 6/7 o.O
-Ryan
[QUOTE=ddnava96;30411]Digital can only have two values, 0 an 1. On a stick it means that when you move it it will be detected as a full movement and you’ll only have 8 directions (mostly like the D-pad)
Analog can have more values, usually 0-127 on an analog stick so it detects exactly where the stick is
In a game like SM64 you can move it slightly and Mario will walk slowly. It can be used to walk beside the Piranha Plants without waking them up. A full press will make Mario run
But don’t worry, SM64 plays fine with digitals. I’d be more concerned about games like 007 Goldeneye (Aiming mode needs analog), Banjo Tooie (it needs that slow walking for one jiggy and has a part where you aim with analog), Conker’s Bad Fur Day (at the end of the game you NEED analog, no spoilers) and one minigame of Mario Party 2 that needs analog[/QUOTE]
On my SteelSeries Nimbus MFI the Dpad is pressure sensitive. It may be a new requirement for the new MFI controllers coming out. Going to be interesting to see if other new MFI controllers have this.
Has anyone else encountered such problem. It started maybe 3-4 nightlies ago. When i want to assign buttons i go to “input user 1 binds” but instead of button mappings i see hotkey mappings, the same as in menu “input hotkey binds”, i can map buttons anyway throuh “user 1 bind all”, but this way i cannot bind turbo button. Is there any way to fix this?
Also i noticed that cheat function is working strange(i know it’s probably not fully implemented). So here is a copule of problems on different cores, haven’t tried many of them. GBA : cheats are not working at all, be it from database that downloaded inside program, or manually inserted cheats from different sources. PCSXR : cheats are working awesome, but with minor bugs, from my testing it seems long cheats are not working (those that have more than 1 or 2 lines) for example :
cheat15_desc = “100% steal”
cheat15_code = “80007FF2+2417+80007FF4+0008+80007FF6+2642+80007FF8+1021+80007FFA+0057+80007FFE+2456+8000800A+9050+80008010+00FF+80008012+2402+80008018+0004+8000801A+1602+80008020+0001+80008022+26F7+80008024+1FFD+80008026+0800+8000802E+A2C2+80008032+2416+80008038+0008+8000803A+03E0+D00772A0+0001+800B7F40+1FFC+D00772A0+0001+800B7F42+0C00+D00772A0+0001+800B7F46+2400+D00772A0+0001+800B7F3E+2400+D00772A0+0001+800B64BA+1400”
cheat15_enable = false
If you enable it just like that, it doesnt work at all. But if you cut it on different cheat codes like that :
cheat15_desc = “100% steal”
cheat15_code = “80007FF2+2417”
cheat15_enable = false
This way such cheats are working, but in such format it can crash the game, if used constantly. And it’s a mess to enable 20-30 cheatlines and disable them after certain period. Is there a fix for this?
It seems that games cannot be saved through memory card, only savestates work fine, but when you save on memory card retroarch just doesn’t generate srm file or generate it randomly for some games and doesn’t generate for the others, and thus games acannot be saved usual way. Is it just me or it’s a common bug? Permissions are set as usual through ifile on all folders - owner : root, group : mobile, user-group-all : read,write.execute.
p.s. also there is minor bug for video options saving “allow rotation” line when i set flag to “off” and exit emulator (save config on exit is enabled) next time i start emu flag on allow rotation is resetted and screen rotates, is there a way to fix this? Or maybe there is line in global config for it, to set the flag “off” ?
Hi guys, sorry for dummy question but is there any news about RA iOS 9 stable release? Maybe info from developers or something? Nightly releases very unstable and kinda shitty
the developers and contributors work so we can keep as up to date as possible even when things are still being built and refined. Asking when the next next stable release may possibly come about instead of alluding to all this
work being “shitty” might be a better way to ask.
That was pretty rude towards developers of Retroarch. If you can’t configure it on your device or device itself isn’t good enough to run the emu, it doesn’t mean that problem is in emulator. Well Retroarch has minor bugs here and there, but those don’t affect playability of games. It allows you to play big load of retro games with no problems at all and fullspeed on iOS devices(at least starting iphone 5), especially Playstation ones on PCSX, that is exclusive for iOS ( psx4all don’t coun’t 'cuz its bad). So try to read FAQs and configure the emu properly before going into offensive, even then if waiting is too annoying for you learn to code and contribute in development.
I’m jail broken 9.0.2 iPhone 6+ pangu retro arch straight to crash. Most jail breakers are from new iOS and pangu is only one that works for. Also people don’t copy and paste a working template of like controller settings or overlays, prob be universal and helpful for other users. Retro arch has a learning curve. Not everyone that is using it is a dev,. Post could’ve been worded better but…
RetroArch has problems with cores that use Dynarec because Pangu totally break dynarecs support, as it has done in previous jailbreaks (TaiG supports dynarecs, that’s why I’m always checking if it has released a new Jailbreak)
Also, you don’t need to be a dev to use Retroarch, it’s like any emulator. First launch, set up your controllers as you desire (or select an overlay if you don’t have a physical controller), set up the video plugin so you can get the best graphics (resolution, framerate, etc) without compromising performance, and enjoy your gameplay.
As for now, you only need to keep in mind that Mupen64 doesn’t support dynamic recompiler.
But, if your RetroArch crashes on start that means you screwed your jailbreak.
Most probable cases:
-You jailbroke an iOS updated OTA.
-You installed a bunch of tweaks and uninstalled some of them without uninstalling their dependencies. Those dependencies modify the way iOS behaves, that’s why some tweaks need them.
Though, I do agree in having a preset for overlays, since the default overlay is RetroPad but most emulators don’t use all the possible input, like SNES games (Only D-Pad, face buttons, one shoulder on each side, select and start)
Hi you guys! Just want to say first, thanks for the hard work getting retroarch working on iOS 9! My wife and love retroarch! We do have a request though. We used to be able to play games together on 2 player modes on various games on iOS 8 with retroarch using BTstack. Seems like we can’t do that anymore though, or maybe there’s a way to do it on the new version but we don’t know. I was hoping you guys could work on making retroarch playable for 2 people again. Thanks so much!!
hello guys, I just want to ask.
is there really Retroarch for ios 9 user that actually can play psx game ?
because Im trying to figure it out how to play, but nothing work.
Im using ipad mini 1st gen ios 9.0.2 Jailbroken with pangu.
retroarch working fine until I tried to Load Content and pick a Rom and then Retroarch just frozen.
noting happening, I have to kill Retroarch from app switcher.
so, if thers is anyone can help me how to setup retroarch ios 9 so it can play PSX game please tell me.
oh btw, im following every step from this video https://www.youtube.com/watch?v=sRrPKbkfR5Y but no good, Froze everytime Load Content
Please Help Me.
I play psx games on my iPhone running iOS 9.0.2… To run them you need the core called psx rearmed… And you also need to download the PlayStation bios files and then copy and paste then in the “retroarch/system” folder
You don’t. Its far too complex for most users to patch the iOS Kernel so you can use the dynamic recompiler. Your only hope is to hope for an updated Jailbreak…
I think what he was asking is how to switch to interpreter instead of dynarec, which is done using the retroarch-core-options.cfg file and a text editor. It’ll be something like pcsx-rearmed-cpucore = “interpreter” (I don’t know the exact wording there; perhaps someone who knows would care to post it).
Yes exactly, everybody mentions this but doesn’t really give enough detail haha. I haven’t been able to find where in .cfg file to change, or mine is missing the line/lines needed to change. Not sure how the coding works so does it matter where exactly it’s put in?
Or does somebody have a basic retroarch-core-options.cfg can upload with values changed to ones that make it work?
I saw the posts from beginning of thread but download client I don’t trust,
I am the one who posted a guide and provided ipas months ago in this thread. You can assure your self that it is safe to download those files. All the info that you guys are seeking for is there… Everything. Go to page 6 to find the posted link.