RetroArch iOS release (v1.0.0.1)

Hi Squarepusher!

Just finish Castlevania SON yesterday :D! PSX ReARMed is running amazingly well on iPhone 4s! I have a iPad 4 here but my father accidentally update it :frowning: so i can’t test how it would perform on it.

Again thank you so much for all the effort you guys put into this project!

Then it’s definitely permission problems or your ISOs being incompatible/bad.

It can’t be the issue that certain cores work and others don’t and that this is the cause of iOS 5 - either everything works or nothing does.

Perhaps meancoot has some more ideas here but I am pretty confident it has nothing to do whatsoever with RetroArch here and more with your ROM files - the permissions on them - permissions on the ‘folder’ itself - and so on. GBA uses an interpreter CPU core just like every other emu so that can’t be it - DS and PSX use dynarecs but on a jailbroken untethered device that should work.

Either way, you need to provide us with more information in any case - crash logs and whatnot are needed here - because all of this isn’t telling us very much.[/quote]

So, I’m on my iPad 3 running untethered jailbreak on iOS 5.1.1. The only emulators I’ve tried to run so far are the SNES and PSX emulators. I didn’t have any trouble loading a SNES ROM, but trying to play any of the games I’ve got for PSX results in RetroArch crashing. I’ve checked and the games play fine on my PC emulator, and I have made sure that I set user/group ownership recursively to mobile:mobile and have read, write, and execute/enter permissions.

I was hopeful when I read that some users have had success on iOS 5, but it seems like I am one of the unlucky ones.

for all we know, it can be caused by tweaks from cydia! if you cant wrap your head around it, maybe we should get people to list their cydia tweaks and see if there is a connection.

I need crash logs from people re: PCSX ReARMed, because otherwise this is getting us nowhere and is very much like trying to find a needle in a haystack.

More specifically, I would like somebody to run RetroArch with PCSX ReARMed through gdb on the device themselves so that they can give me a backtrace when it crashes. That would be most useful of all.

I need crash logs from people re: PCSX ReARMed, because otherwise this is getting us nowhere and is very much like trying to find a needle in a haystack.

More specifically (and this would require somebody who at least knows his way around gdb), I would like somebody to run RetroArch with PCSX ReARMed through gdb on the device themselves so that they can give me a backtrace when it crashes. That would be most useful of all. Anything else doesn’t really tell me much at all.

Hello. Here’s a crash log from my iPad 2, running through iOS 5.0.1

Starting PCSX-ReARMed 0 Running PCSX Version 1.9 (May 29 2013). psxMap: warning: wanted to map @80000000, got 0x8043000 psxMap: warning: wanted to map @78000000, got 0x8043000 warning: RAM is not directly mapped, performance will suffer psxMap: warning: wanted to map @08000000, got 0x8047000 psxMap: warning: wanted to map @10000000, got 0x10210000 Mapped (RAM/scrp/ROM/LUTs/TC): 10000000/1f800000/1fc00000/10210000/06de3000 found BIOS file: scph1001.bin RGB565 supported, using it plugin: plugins/builtin_gpu plugin: plugins/builtin_spu plugin: plugins/builtin_pad plugin: plugins/builtin_pad Plugins loaded. Loaded CD Image: /var/mobile/Documents/PS1/Medievil.bin could not open: /var/mobile/Documents/PS1/Medievil-PSX-PAL-FR.bin [+cue]. Track 01 (DATA) - Start 00:02:00, Length 50:11:61 Track 02 (AUDIO) - Start 50:13:61, Length 19:00:60 CD-ROM Label: MEDIEVIL
CD-ROM ID: SCES01492

Tried with other isos, didn’t work. I also set permissions to all of my folders/files.

Pretty sure your cuesheet is just bad here.

It tries to look for ‘Medievil-PSX-PAL-FR.bin’ which isn’t there.

Tried renaming that to ‘Medievil.bin’ instead in the cuesheet file? It might just work then.

Tried what you said here, but now I have a totally different log:

Starting PCSX-ReARMed 0 Running PCSX Version 1.9 (May 29 2013). psxMap: warning: wanted to map @80000000, got 0x7fc1000 psxMap: warning: wanted to map @78000000, got 0x7fc1000 psxMap: warning: wanted to map @08000000, got 0x7fc1000 psxMap: warning: wanted to map @1f800000, got 0x81d1000 psxMap: warning: wanted to map @1fc00000, got 0x81d1000 psxMap: warning: wanted to map @08400000, got 0x81d1000 Error allocating memory! PSX emulator couldn’t be initialized. PCSX init failed.

Show me your cuesheet file.

EDIT: According to notaz, MediEvil is libcrypt protected. (http://redump.org/disc/13389/)

For it to work, you will also need to have a .sub or .sbi file in addition to your bin/cue file.

Here’s whats in my cue file:

FILE “Medievil-PSX-PAL-FR.bin” BINARY TRACK 01 MODE2/2352 INDEX 01 00:00:00 TRACK 02 AUDIO PREGAP 00:02:00 INDEX 01 50:09:61

I also tried another game, still crashing:

Starting PCSX-ReARMed 0 Running PCSX Version 1.9 (May 29 2013). psxMap: warning: wanted to map @80000000, got 0x7fc6000 psxMap: warning: wanted to map @78000000, got 0x7fc6000 warning: RAM is not directly mapped, performance will suffer psxMap: warning: wanted to map @08000000, got 0x8210000 Mapped (RAM/scrp/ROM/LUTs/TC): 08000000/1f800000/1fc00000/10000000/06d37000 found BIOS file: scph1001.bin RGB565 supported, using it plugin: plugins/builtin_gpu plugin: plugins/builtin_spu plugin: plugins/builtin_pad plugin: plugins/builtin_pad Plugins loaded. Loaded CD Image: /var/mobile/Documents/PS1/Tomb Raider-PSX-PAL-FR.BIN[+cue]. Track 01 (DATA) - Start 00:02:00, Length 27:49:27 Track 02 (AUDIO) - Start 27:51:27, Length 03:16:43 Track 03 (AUDIO) - Start 31:07:70, Length 01:03:73 Track 04 (AUDIO) - Start 32:11:68, Length 02:03:39 Track 05 (AUDIO) - Start 34:15:32, Length 02:00:11 Track 06 (AUDIO) - Start 36:15:43, Length 01:16:74 Track 07 (AUDIO) - Start 37:32:42, Length 00:55:66 Track 08 (AUDIO) - Start 38:28:33, Length 01:08:19 Track 09 (AUDIO) - Start 39:36:52, Length 00:40:06 Track 10 (AUDIO) - Start 40:16:58, Length 01:19:21 Track 11 (AUDIO) - Start 41:36:04, Length 00:08:37 Track 12 (AUDIO) - Start 41:44:41, Length 00:14:74 Track 13 (AUDIO) - Start 41:59:40, Length 00:07:03 Track 14 (AUDIO) - Start 42:06:43, Length 00:12:05 Track 15 (AUDIO) - Start 42:18:48, Length 00:11:03 Track 16 (AUDIO) - Start 42:29:51, Length 00:38:63 Track 17 (AUDIO) - Start 43:08:39, Length 00:42:64 Track 18 (AUDIO) - Start 43:51:28, Length 00:25:24 Track 19 (AUDIO) - Start 44:16:52, Length 01:28:45 Track 20 (AUDIO) - Start 45:45:22, Length 00:54:17 Track 21 (AUDIO) - Start 46:39:39, Length 00:41:17 Track 22 (AUDIO) - Start 47:20:56, Length 01:03:38 Track 23 (AUDIO) - Start 48:24:19, Length 00:57:38 Track 24 (AUDIO) - Start 49:21:57, Length 00:15:28 Track 25 (AUDIO) - Start 49:37:10, Length 00:36:19 Track 26 (AUDIO) - Start 50:13:29, Length 00:07:01 Track 27 (AUDIO) - Start 50:20:30, Length 00:07:00 Track 28 (AUDIO) - Start 50:27:30, Length 00:07:01 Track 29 (AUDIO) - Start 50:34:31, Length 00:07:01 Track 30 (AUDIO) - Start 50:41:32, Length 00:07:48 Track 31 (AUDIO) - Start 50:49:05, Length 00:07:01 Track 32 (AUDIO) - Start 50:56:06, Length 00:09:25 Track 33 (AUDIO) - Start 51:05:31, Length 00:08:74 Track 34 (AUDIO) - Start 51:14:30, Length 00:07:16 Track 35 (AUDIO) - Start 51:21:46, Length 00:07:50 Track 36 (AUDIO) - Start 51:29:21, Length 00:16:22 Track 37 (AUDIO) - Start 51:45:43, Length 00:07:00 Track 38 (AUDIO) - Start 51:52:43, Length 00:07:01 Track 39 (AUDIO) - Start 51:59:44, Length 00:16:19 Track 40 (AUDIO) - Start 52:15:63, Length 00:10:41 Track 41 (AUDIO) - Start 52:26:29, Length 00:07:00 Track 42 (AUDIO) - Start 52:33:29, Length 00:07:00 Track 43 (AUDIO) - Start 52:40:29, Length 00:09:12 Track 44 (AUDIO) - Start 52:49:41, Length 00:07:30 Track 45 (AUDIO) - Start 52:56:71, Length 00:09:52 Track 46 (AUDIO) - Start 53:06:48, Length 00:07:01 Track 47 (AUDIO) - Start 53:13:49, Length 00:07:00 Track 48 (AUDIO) - Start 53:20:49, Length 00:07:01 Track 49 (AUDIO) - Start 53:27:50, Length 00:16:05 Track 50 (AUDIO) - Start 53:43:55, Length 00:07:01 Track 51 (AUDIO) - Start 53:50:56, Length 00:07:00 Track 52 (AUDIO) - Start 53:57:56, Length 00:07:00 Track 53 (AUDIO) - Start 54:04:56, Length 00:09:53 Track 54 (AUDIO) - Start 54:14:34, Length 00:07:01 Track 55 (AUDIO) - Start 54:21:35, Length 00:18:14 Track 56 (AUDIO) - Start 54:39:49, Length 00:07:01 Track 57 (AUDIO) - Start 54:46:50, Length 03:17:00 CD-ROM Label: TOMBRAIDER
CD-ROM ID: sles00485

But this can’t be a problem from my ripped games, because they work perfectly on my iPhone 4S running on iOS 6

They run fine on RetroArch iOS (with PCSX ReARMed) on an iPhone 4s with iOS 6?

But the iPad 2 on iOS 5 gives the problems? Is that what I"m understanding correctly? What jailbroken version of iOS 5 is this? Perhaps that is one way to narrow this down.

My iPad 2 and Mini are both on iOS v6.1.2 (evasi0n) and PCSX ReARMed works fine at least.

That’s it. If I remember correctly, I jailbroken my iPad with Absinthe.

Perhaps this jailbreak doesn’t allow for dynarecs just like non-jailbroken iOS 5? I hope that is not the case but you might never know. I do know that 6.1.2 evasi0n allows for it.

Notaz is going to put in some dynarec ‘checks’ at the beginning of PCSX ReARMed so that we can test whether or not a dynarec can be used on your iOS device.

One thing you can also try -

found BIOS file: scph1001.bin

make sure the BIOS files have proper permissions as well.

If all of this still doesn’t work, then I am out of ideas so far - only thing that seems likely then is that the ‘jailbreak’ you’re using is not a ‘real’ jailbreak in the sense that code recompilation at runtime is still not allowed (whereas iOS 6.1.2 evasi0n does allow this).

hi this is the crash log i get on my ipad 4 iso6 when trying to play a ps1 game

Incident Identifier: 969860A3-0B42-4C06-826B-13A8A05039F1 CrashReporter Key: 1b94020edbd4d2d77e4260e3e8d75536e1442bbb Hardware Model: iPad3,4 Process: RetroArch [475] Path: /Applications/RetroArch.app/RetroArch Identifier: RetroArch Version: ??? (???) Code Type: ARM (Native) Parent Process: launchd [1]

Date/Time: 2013-06-04 15:57:18.019 +0100 OS Version: iOS 6.0 (10A407) Report Version: 104

Exception Type: EXC_BAD_ACCESS (SIGSEGV) Exception Codes: KERN_INVALID_ADDRESS at 0x00000000 Crashed Thread: 0

Thread 0 name: Dispatch queue: com.apple.main-thread Thread 0 Crashed: 0 libsystem_c.dylib 0x358c4b54 0x358be000 + 27476 1 libsystem_c.dylib 0x358c5aea 0x358be000 + 31466 2 RetroArch 0x00003572 0x1000 + 9586 3 RetroArch 0x000065b0 0x1000 + 21936 4 UIKit 0x394082d0 0x39343000 + 807632 5 UIKit 0x3948ac94 0x39343000 + 1342612 6 Foundation 0x368eae62 0x36843000 + 687714 7 CoreFoundation 0x30674854 0x305dd000 + 620628 8 CoreFoundation 0x306744fe 0x305dd000 + 619774 9 CoreFoundation 0x30673172 0x305dd000 + 614770 10 CoreFoundation 0x305e6238 0x305dd000 + 37432 11 CoreFoundation 0x305e60c4 0x305dd000 + 37060 12 GraphicsServices 0x33a07336 0x33a02000 + 21302 13 UIKit 0x3939a284 0x39343000 + 356996 14 RetroArch 0x00002c96 0x1000 + 7318 15 RetroArch 0x000028d4 0x1000 + 6356

Thread 1 name: Dispatch queue: com.apple.libdispatch-manager Thread 1: 0 libsystem_kernel.dylib 0x346205d0 0x3461f000 + 5584 1 libdispatch.dylib 0x361f9d22 0x361f3000 + 27938 2 libdispatch.dylib 0x361f5374 0x361f3000 + 9076

Thread 2 name: WebThread Thread 2: 0 libsystem_kernel.dylib 0x3461fe30 0x3461f000 + 3632 1 libsystem_kernel.dylib 0x3461ffd0 0x3461f000 + 4048 2 CoreFoundation 0x306742b6 0x305dd000 + 619190 3 CoreFoundation 0x3067302c 0x305dd000 + 614444 4 CoreFoundation 0x305e6238 0x305dd000 + 37432 5 CoreFoundation 0x305e60c4 0x305dd000 + 37060 6 WebCore 0x32f27a80 0x32f1d000 + 43648 7 libsystem_c.dylib 0x358cf0de 0x358be000 + 69854 8 libsystem_c.dylib 0x358cefa4 0x358be000 + 69540

Thread 3: 0 libsystem_kernel.dylib 0x34630d98 0x3461f000 + 73112 1 libsystem_c.dylib 0x358c4ad6 0x358be000 + 27350 2 libsystem_c.dylib 0x358c47f2 0x358be000 + 26610 3 libsystem_c.dylib 0x358c4680 0x358be000 + 26240

Thread 4: 0 libsystem_kernel.dylib 0x34630d98 0x3461f000 + 73112 1 libsystem_c.dylib 0x358c4ad6 0x358be000 + 27350 2 libsystem_c.dylib 0x358c47f2 0x358be000 + 26610 3 libsystem_c.dylib 0x358c4680 0x358be000 + 26240

Thread 0 crashed with ARM Thread State (32-bit): r0: 0x00000000 r1: 0x00000000 r2: 0x00000000 r3: 0x01010101 r4: 0x00000000 r5: 0x0014f140 r6: 0x001425b0 r7: 0x2fdfedd0 r8: 0x0065d1f0 r9: 0xffffffff r10: 0x00000000 r11: 0x32e8c6a2 ip: 0x00000004 sp: 0x2fdfedd0 lr: 0x358c5aef pc: 0x358c4b54 cpsr: 0x60000010

Binary Images: 0x1000 - 0x3cfff +RetroArch armv7s <45e68329b62e378f89d3206fa9daa43f> /Applications/RetroArch.app/RetroArch 0xb6000 - 0xb6fff +MobileSubstrate.dylib armv6 <a059eb894e623ec09d63294c525ff7a2> /Library/MobileSubstrate/MobileSubstrate.dylib 0xd5000 - 0xd5fff +SubstrateLoader.dylib armv7s <0193fa2fed853ff5b5aa6819649f0b86> /Library/Frameworks/CydiaSubstrate.framework/Libraries/SubstrateLoader.dylib 0xd8000 - 0xd9fff SubstrateLoader.dylib armv6 <eec9b813adfd3bdf86702ae8bbf0f404> /usr/lib/system/SubstrateLoader.dylib 0x200000 - 0x201fff +FabiusCrack.dylib armv6 <f1c05e6859803dd9a55d8aab736d646a> /Library/MobileSubstrate/DynamicLibraries/FabiusCrack.dylib 0x204000 - 0x208fff libsubstrate.dylib armv6 <06f99dfff52d306bb188441a8cd33f0b> /usr/lib/libsubstrate.dylib 0x20c000 - 0x20dfff +IAPFreeService.dylib armv7s <cc7bcf5e03bc32eb9caef25dc58e01b5> /Library/MobileSubstrate/DynamicLibraries/IAPFreeService.dylib 0x211000 - 0x217fff Utility.dylib armv7s <d020bbfe264e36eca1d58c49fe54c73f> /usr/lib/CrazyDoraemon/Utility.dylib 0x220000 - 0x223fff +iapfree.core.dylib armv7 <dad99708055937d49ec02346a8c3c818> /Library/MobileSubstrate/DynamicLibraries/iapfree.core.dylib 0x243000 - 0x249fff +libstatusbar.dylib armv6 <e377bfacbf793cc3b1729ee00f8c7150> /Library/MobileSubstrate/DynamicLibraries/libstatusbar.dylib 0x24d000 - 0x24efff +sandcastleclient.dylib armv6 <d138ce2db8b033aba6119acf3d561535> /Library/MobileSubstrate/DynamicLibraries/sandcastleclient.dylib 0x251000 - 0x258fff System.dylib armv7s <5c6afd6f298434d5ac9b6535f400d0b0> /usr/lib/system/System.dylib 0x261000 - 0x263fff FrameworkUtility.sys armv7s <b5de077b19e739bcb2f3bb6e7bf462a3> /usr/lib/system/FrameworkUtility.sys 0x2fe02000 - 0x2fe22fff dyld armv7s <4047d926f58e36b98da92ab7a93a8aaf> /usr/lib/dyld 0x305dd000 - 0x3070ffff CoreFoundation armv7s <b59e2456dc863cfe853b2101d90fa974> /System/Library/Frameworks/CoreFoundation.framework/CoreFoundation 0x3075d000 - 0x3077afff PersistentConnection armv7s <ac5005684e36383096e439d840f0ee10> /System/Library/PrivateFrameworks/PersistentConnection.framework/PersistentConnection 0x30782000 - 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0x36a60fff ManagedConfiguration armv7s <da174a94b3af3481b9dee3cf9e719b86> /System/Library/PrivateFrameworks/ManagedConfiguration.framework/ManagedConfiguration 0x36a61000 - 0x36a76fff libxpc.dylib armv7s <f1d00111e2403b58847450f12b7ab516> /usr/lib/system/libxpc.dylib 0x36e97000 - 0x36e9cfff liblaunch.dylib armv7s <e7af690e65903c85a8bd5d1e95d41664> /usr/lib/system/liblaunch.dylib 0x37154000 - 0x3715dfff MobileWiFi armv7s <ea9ace74d9663b208a80030a219a9d68> /System/Library/PrivateFrameworks/MobileWiFi.framework/MobileWiFi 0x37232000 - 0x37268fff libcorecrypto.dylib armv7s <a61af54e5e473e2e88e6745891bd31d9> /usr/lib/system/libcorecrypto.dylib 0x3726f000 - 0x3726ffff liblangid.dylib armv7s <f5bb9330c5293a5d8bd03fb19b08aaff> /usr/lib/liblangid.dylib 0x37725000 - 0x37799fff ProofReader armv7s <ec06c705f1e83ba3997d78060cb7e052> /System/Library/PrivateFrameworks/ProofReader.framework/ProofReader 0x3779b000 - 0x37850fff CoreImage armv7s <696af88ae10237e581e8d07e1a59b6a0> /System/Library/Frameworks/CoreImage.framework/CoreImage 0x37851000 - 0x3786ffff WebBookmarks armv7s <d3c84a2c2dae3226abe1697ec25ccf2e> /System/Library/PrivateFrameworks/WebBookmarks.framework/WebBookmarks 0x37907000 - 0x37913fff libMobileGestalt.dylib armv7s <e915389b3e38376791fac27ca2a14088> /usr/lib/libMobileGestalt.dylib 0x379c9000 - 0x37addfff QuartzCore armv7s <71f2f6e216403b5aa4fd186574f0d985> /System/Library/Frameworks/QuartzCore.framework/QuartzCore 0x37ade000 - 0x37adefff Accelerate armv7s <7f55d59e8dbc3675b1a4360f29fdc0f2> /System/Library/Frameworks/Accelerate.framework/Accelerate 0x37fa6000 - 0x38092fff libBLAS.dylib armv7s <647bee17a96830faae7fc43e1884c64a> /System/Library/Frameworks/Accelerate.framework/Frameworks/vecLib.framework/libBLAS.dylib 0x38376000 - 0x3837dfff OpenGLES armv7s <387374ffea8f3408b35a5fba5e222539> /System/Library/Frameworks/OpenGLES.framework/OpenGLES 0x3837f000 - 0x3837ffff libsystem_blocks.dylib armv7s <4850aef547de37a78c8ce0a61e4e3f99> /usr/lib/system/libsystem_blocks.dylib 0x383a2000 - 0x383b4fff libvMisc.dylib armv7s <912c72699619371ba4c373b6eb611bc7> /System/Library/Frameworks/Accelerate.framework/Frameworks/vecLib.framework/libvMisc.dylib 0x384c6000 - 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0x38cccfff libc++.1.dylib armv7s <e8c6f2d59607309a81454875b7d93eb6> /usr/lib/libc++.1.dylib 0x38cdc000 - 0x38ce1fff CommonUtilities armv7s <d6a401a9773b3eddbf1254207b1e6609> /System/Library/PrivateFrameworks/CommonUtilities.framework/CommonUtilities 0x38ce2000 - 0x38ce2fff libkeymgr.dylib armv7s <6fcdcd97e9f032aaa9b60461ceb13284> /usr/lib/system/libkeymgr.dylib 0x38cf6000 - 0x38cfffff libbz2.1.0.dylib armv7s <7bd9ef027eee3c30b932ac9ccfad2b26> /usr/lib/libbz2.1.0.dylib 0x38d00000 - 0x38d19fff DictionaryServices armv7s <c96adbc2c8ec390aaf6c1312dc91b632> /System/Library/PrivateFrameworks/DictionaryServices.framework/DictionaryServices 0x38d1a000 - 0x38da0fff libsqlite3.dylib armv7s <1e104301acc635fdad72e4131c710495> /usr/lib/libsqlite3.dylib 0x38dd1000 - 0x39058fff AudioToolbox armv7s <1a06093bee1d310eb2e3fb356594ef36> /System/Library/Frameworks/AudioToolbox.framework/AudioToolbox 0x3918a000 - 0x392c7fff vImage armv7s <f2dd5658022d30198e860b960799d5da> /System/Library/Frameworks/Accelerate.framework/Frameworks/vImage.framework/vImage 0x39343000 - 0x39895fff UIKit armv7s <29801ef497b2323e8a98e0c141f7e4a0> /System/Library/Frameworks/UIKit.framework/UIKit

sorry if it means nothing

I haven’t checked to make sure that the BIOS has the proper permissions, will do when I go home for lunch.

As for gdb - is this separate software or a separate app that has to be downloaded? I’d be more than happy to do it, I’m just not familiar with what it is or how to use it.

As for other interfering tweaks, I used mobilesubstrate in SBSettings to disable all of my other tweaks; still to no avail.

That jailbreak had emulator problems that were later fixed. You need to run the updated tool to fix your jailbreak for emulators. This is a common issue for that jailbreak. The dynamic recompile will not work or something funky (forgot to patch a few small things) was later fixed in an update just for emulators.

This should put an end to this issue.

Can we use pastebin or something to paste err logs to keep the forms more manageable (reading on an iPhone)

I would happily use this if my ipad 4 was still jailbroken. For some reason a while back, my jb’ed ipad 4 just rebooted on its own and got stuck on a boot loop (well not exactly boot loop. It would just hang at the apple logo). Only way to get it working again was to restore with the latest official firmware.

I guess the only way to try this is to have a developer account and compile sources right? Or wait for a new jb

dankordab: IOS 6.0 - this is not evasi0n’s jailbreak?

Without it being jailbroken and without the jailbreak supporting dynamic recompilation of code at runtime, PCSX ReARMed won’t run.