i agree that its something positive rather than negative! just thought i would mention it incase you wanted to tinker with it. in my opinion its better like this, because it feels a little smoother overall.
EDIT:
how do i use tyrquake\prboom\cavestory?
EDIT 2:
as you posted, that i found the manual sorry for being lazy at first xD
Upgrading to 6.1.2 (or any version of 6.x other than 6.1.3) is not viable for me. I do not have the SHSH blobs necessary; while I know I can get the IPSW without too much trouble, I would still need the 6.1.2 blob to restore to it. Additionally, there seems to be some debate over whether it’s even possible to use valid SHSH blobs to go to 6.x on A5+ devices.
Regardless, I guess I’m stuck until the next fully jailbreakable iOS version comes out. Oh well, I’ve waited this long…guess I can wait some more. Again, thanks for all of your work on this project!
PS - I stayed on iOS 5.1.1 because I never had a reason to upgrade (and the restore, upgrade, and re-jailbreak process is a pain in the a** imo) until now.
Upgrading to 6.1.2 (or any version of 6.x other than 6.1.3) is not viable for me. I do not have the SHSH blobs necessary; while I know I can get the IPSW without too much trouble, I would still need the 6.1.2 blob to restore to it. Additionally, there seems to be some debate over whether it’s even possible to use valid SHSH blobs to go to 6.x on A5+ devices.
Regardless, I guess I’m stuck until the next fully jailbreakable iOS version comes out. Oh well, I’ve waited this long…guess I can wait some more. Again, thanks for all of your work on this project!
PS - I stayed on iOS 5.1.1 because I never had a reason to upgrade (and the restore, upgrade, and re-jailbreak process is a pain in the a** imo) until now.[/quote]
I think I speak for meancoot and others when I say that we’ll seriously look into the possibility of making it backwards compatible with iOS 5.
Our main problem is that we have no iOS 5 device at our disposal to test on.
Well, I’d like to thank everyone for your hard effort of bringing it to iOS. The quality of the emulator is just exceptional.
What about controller support? I guess it’s really hard to support a controller if you don’t have one, but there is this first controller which is iOS specific and it’s called iControlPad. I personally have one and I’d like it to be supported. (It has analogue sticks and all) If you don’t know how to implement it I guess it’s possible to contact Robert Broglia because he has been supporting it from the first version of his emulators. http://www.explusalpha.com/
Is analogue input even possible on iOS? Or is it possible within the emulator? Is it possible with PS3 controller?
I have tested NX Engine core and it sucks pretty much.
I have a friend who has already ported NX Engine to iOS and it rocks. He has fixed a lot of bugs and performance issues. E. g. you cannot open the map before obtaining it (in RetroArch you can). Here’s the github. I think you should contact him and include his version of the core. It rocks. https://github.com/PIlin/NXEngine-iOS Or I could contact him. Just tell me.
We support iCade and BTStack (PS3 pads/Wiimote Classic). iCade was mainly put in because iOS non-jailbreak lacks any kind of gamepad support.
Regarding iControlPad - I don’t own such a pad and that is the main hurdle really when supporting these controllers. For that same reason I can’t test the iCade controllers (although John Maddox from Github has already reported that they do work). We need more people who hardware gift us things really or collaborate with adding extra pad support.
I don’t like or respect Broglia very much, sorry - you can probably fill in the reasons why if you read through our manifesto in the manual. But no, we won’t contact him.
Is analogue input even possible on iOS? Or is it possible within the emulator? Is it possible with PS3 controller?
Analog support is in ‘core’ RetroArch - but I’m unsure about RetroArch iOS properly supporting or exposing this.
I have tested NX Engine core and it sucks pretty much.
I have a friend who has already ported NX Engine to iOS and it rocks. He has fixed a lot of bugs and performance issues. E. g. you cannot open the map before obtaining it (in RetroArch you can). Here’s the github. I think you should contact him and include his version of the core. It rocks. https://github.com/PIlin/NXEngine-iOS Or I could contact him. Just tell me.
You could contact him and we are receptive to merging the game bug fixes. I believe we talked before about some kind of possible merger - however, at this point that really isn’t possible anymore since we have had to practically do a complete rewrite.
I haven’t merged in his game bug fixes. However, performance-wise the nxengine libretro port right now is perfectly fine. We put in a lot of effort to make sure it’s no longer file I/O based and the audio no longer stutters so while I may accede that it still has game bugs (which the original NXEngine also had ), performance definitely is not one of its problems right now.
Hey, i just wanted to thank you guys for wasting your time on this freaking amazing app, this is for me one of the most wanted releases from millions of ios users!
I got a few questions if its ok.
When using the PSX emulator do you guys recommend getting a bios? i tried running FF9 and it worked flawlessly i really didn’t sow a reason to look up for a new bios.
Are you guys planning on introducing a N64 Emulator?
I created an acc here mostly to thank you for the great job and keep up the good work.
For certain games the emulated HLE BIOS might be enough but you will run into issues sooner or later when trying to run other games. Hence why we recommend just putting the BIOS files inside Documents/.RetroArch.
Yes, we are planning on doing a Mupen64 port that will use the libretro GL context.
I just downloaded scph7502 (it said it was compatible on the pdf as well) and put it on the correct folder but i still get the same message when i load a PSX game “No bios found, Expect bugs”.
Im currently using an Iphone 5 IOS 6.2, am i supposed to do anything else or is it some sort of odd bug?
I just downloaded scph7502 (it said it was compatible on the pdf as well) and put it on the correct folder but i still get the same message when i load a PSX game “No bios found, Expect bugs”.
Im currently using an Iphone 5 IOS 6.2, am i supposed to do anything else or is it some sort of odd bug?[/quote]
Throw all the BIOS files in there and not just scph7502 - that might not be enough.
Also make sure the permissions are correct (ie. owned by mobile:mobile)
I just downloaded scph7502 (it said it was compatible on the pdf as well) and put it on the correct folder but i still get the same message when i load a PSX game “No bios found, Expect bugs”.
Im currently using an Iphone 5 IOS 6.2, am i supposed to do anything else or is it some sort of odd bug?[/quote]
I was getting the “no BIOS found, expect bugs!” even after trowing a lot of BIOS in the Documents/.RetroArch folder.
I think the core is Case Sensitive so all BIOS should be in lowercase like:
I’m not sure if this is a bug or not, but I’ll throw my observations out there after testing on both an iPad 4 and iPhone 5:
-The exit on sram option doesn’t seem to work in any game. I’m playing the Legend of Dragoon now, and every time I press the home button and try to go back, my save file doesn’t exist when I try to load. I have been playing off of savestates so far. Have you considered adding a automatic savestate when the emulator is minimized, that could be loaded on the start of a game?
-The touch screen doesn’t work on the DS core, but a lot of the games are running really smoothly. Sonic Colors runs great, even though the music is a little jumpy.
-I am not having any luck getting SNES games to run. Has anyone else experienced that?
I’ve tried it today on jailbreaked device , works great with an arcade game and snes ! Do you think possible to affect multiple roms path in futur versions ?
It can be great to pool roms between several emulators.
Or may be just one folder with the ability to select wich one.
I am one of those certain users and I have to say I love this project and the work you have put in. My iPhone 5 is happily running gba games at max fps with 6% gpu usage ? (According to Xcode anyways) This is by far the best emulator project for devs with non jail broken idevices
Yeah, this is the advantage of having not put all of my eggs into one basket (ie. dynamic recompiler-based CPU cores) - since it now turns out modern-fangled (walled gardened) OSes try their best to prevent you from running such code. The PS3 GameOS normally doesn’t support dynarecs either (without firmware hacks) - neither does Windows RT.
So an alternative for non-jailbroken phones right now (for PS1) would be Mednafen PSX but you will have to wait for the ARM equivalent of a Core i3 to turn up to be able to run that at fullspeed - I’m almost certain it will run too slow right now even on the highest-specced iPad so far.
VBA Next (both it and Mednafen GBA being interpreter CPU-core based) I have been told should run at fullspeed on an iPad 4 - it certainly doesn’t run at fullspeed on an iPad 2/iPad Mini but I guess that’s the A5 CPU for you.