Desmume on iOS has an ARM JIT as well (very experimental and premature compared to the x86 JIT though).
Anyway, Picodrive will also come with dynarecs for 32X and SVP (Virtua Racing), so that will be another good test. If everything works fine there on the same device whereas PCSX ReARMed, then there might be more r9 register bugs to sort out in PCSX ReARMed that we might have overlooked.
Either that or the UI thread not liking that something is blocking for too long and thus giving up the ghost.
Is there maybe a shader that would to some help?
it looks relatively simple as there are several APIs to use, but Iām sure there are plenty of āgatchasā and Iād still mess it up.
even with no enhanced resolution (please keep in mind that I am not complaining or demanding anything!)